My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Bandit Inferno Dragon
Fireball
Goblin Gang Wizard Bandit Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit Inferno Dragon Archer Queen
Rocket
Wizard Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Fireball Inferno Dragon Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Bandit Mega Knight
Goblin Gang
Bandit
Fireball
Zap Mega Knight Archer Queen
Wizard
Bandit Mega Knight
Bandit
Zap Goblin Gang Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Wizard Bandit Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 2 13

Zap
Fireball Mega Knight Goblin Gang Bandit Inferno Dragon Archer Queen
Goblin Gang
Zap Bandit Inferno Dragon Archer Queen
Fireball
Zap Bandit Mega Knight
Wizard
Bandit Mega Knight
Bandit
Zap Goblin Gang Fireball Wizard Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Fireball Wizard Bandit Inferno Dragon
Archer Queen
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Inferno Dragon Zap Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Bandit Inferno Dragon
Inferno Dragon Goblin Gang Bandit Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Bandit Mega Knight
Inferno Dragon Zap Goblin Gang Fireball Wizard
Zap Fireball Bandit Mega Knight
Inferno Dragon Goblin Gang Archer Queen
Goblin Gang Bandit Mega Knight
Goblin Gang Zap Fireball Wizard Bandit Mega Knight
Inferno Dragon Zap Goblin Gang Fireball Wizard
Mega Knight Zap Goblin Gang Fireball Wizard Bandit
Fireball Wizard Mega Knight Zap Goblin Gang
Inferno Dragon Goblin Gang Bandit Mega Knight
Zap Goblin Gang Fireball Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Wizard Bandit
Zap Wizard Fireball Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Wizard Mega Knight Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Wizard Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Zap
Goblin Gang Mega Knight Zap Fireball Bandit
Goblin Gang Bandit Inferno Dragon Mega Knight
Fireball Wizard Zap Goblin Gang
Goblin Gang Fireball Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Fireball Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Fireball Archer Queen
Mega Knight Goblin Gang Fireball Wizard Bandit
Wizard Fireball Mega Knight
Goblin Gang Zap Fireball Inferno Dragon Archer Queen
Mega Knight Zap Fireball Wizard Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Goblin Gang Fireball
Zap Fireball Wizard Bandit
Fireball Zap Wizard Archer Queen
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball
Zap Fireball Wizard Bandit Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Inferno Dragon
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Goblin Gang Fireball Bandit
Fireball Zap Wizard Archer Queen
Fireball
Fireball Goblin Gang Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball Archer Queen
Mega Knight Archer Queen
Zap Goblin Gang Fireball Archer Queen
Zap Fireball Archer Queen
Zap Fireball Bandit Mega Knight Archer Queen

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