My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Wizard Witch Giant Skeleton Little Prince
The Log
Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Wizard Witch Giant Skeleton Little Prince
Fireball
Wizard Witch Little Prince
Poison
Wizard Witch Little Prince
Lightning
Mini P.E.K.K.A Wizard Witch Little Prince
Rocket
Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Little Prince Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Little Prince Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Arrows
Zap Fireball Mini P.E.K.K.A Giant Skeleton
Fireball
Zap Arrows Little Prince
Mini P.E.K.K.A
Zap Arrows Wizard Giant Skeleton Little Prince
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Mini P.E.K.K.A Wizard Witch
Little Prince
Zap Fireball Mini P.E.K.K.A

Defense Synergies 2 15

Zap
Fireball Mini P.E.K.K.A Arrows Witch Giant Skeleton Little Prince
Arrows
Zap Fireball Mini P.E.K.K.A Giant Skeleton Little Prince
Fireball
Zap Arrows Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Zap Arrows Fireball Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Arrows Wizard Witch Little Prince
Little Prince
Zap Arrows Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Witch
Arrows Fireball Mini P.E.K.K.A Giant Skeleton
Arrows Fireball Zap
Zap Arrows Fireball Wizard Witch Little Prince
Zap Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Little Prince
Witch Zap Arrows Fireball Wizard Giant Skeleton
Arrows Zap Fireball Wizard Witch
Mini P.E.K.K.A Zap Fireball Wizard Witch Giant Skeleton
Fireball Wizard Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Zap Wizard Witch Little Prince
Zap Arrows Wizard Witch Fireball Giant Skeleton Little Prince
Mini P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Zap Arrows Mini P.E.K.K.A Wizard
Giant Skeleton Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Zap Fireball
Giant Skeleton Mini P.E.K.K.A Witch
Arrows Fireball Wizard Zap Witch
Mini P.E.K.K.A Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Zap Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Wizard Witch
Wizard Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A Giant Skeleton Little Prince
Arrows Zap Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball Zap
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Witch
Arrows Wizard Witch
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Wizard
Zap Arrows Fireball Wizard Witch Little Prince
Fireball Giant Skeleton
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch Little Prince
Witch
Arrows Fireball Zap Wizard Witch
Fireball Zap Arrows Wizard Witch
Fireball Zap Arrows
Zap Arrows Fireball Wizard Witch Little Prince
Zap Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Zap Fireball Witch
Fireball Zap Arrows Wizard Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: