My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Bowler Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Recruits Phoenix
Giant Snowball
Skeletons Minions Royal Recruits
Zap
Skeletons Minions Goblin Giant
Barbarian Barrel
Skeletons Royal Recruits
The Log
Skeletons Royal Recruits Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Minions Royal Recruits
Royal Delivery
Skeletons Minions Royal Recruits Mini P.E.K.K.A Bowler
Fireball
Minions Bowler
Poison
Minions Royal Recruits Phoenix
Lightning
Mini P.E.K.K.A Bowler Phoenix
Rocket
Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Mini P.E.K.K.A Phoenix Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Bowler Goblin Giant Phoenix
Minions
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant
Royal Recruits
Minions
Mini P.E.K.K.A
Arrows Minions Bowler Goblin Giant
Bowler
Arrows Minions Mini P.E.K.K.A
Goblin Giant
Arrows Minions Mini P.E.K.K.A
Phoenix
Arrows

Defense Synergies 0 11

Skeletons
Minions Mini P.E.K.K.A Bowler Phoenix
Arrows
Mini P.E.K.K.A Bowler Phoenix
Minions
Skeletons Royal Recruits Bowler Goblin Giant
Royal Recruits
Minions
Mini P.E.K.K.A
Skeletons Arrows Bowler
Bowler
Skeletons Arrows Minions Mini P.E.K.K.A
Goblin Giant
Minions
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Royal Recruits Goblin Giant
Mini P.E.K.K.A Skeletons Minions Royal Recruits Phoenix
Mini P.E.K.K.A Bowler Skeletons Minions Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeletons Minions Bowler Phoenix
Arrows Royal Recruits Mini P.E.K.K.A Bowler
Arrows Bowler Skeletons Minions
Minions Arrows Phoenix
Bowler Arrows Royal Recruits Goblin Giant Phoenix
Mini P.E.K.K.A Skeletons Minions Royal Recruits Phoenix
Skeletons Royal Recruits Mini P.E.K.K.A Bowler Phoenix
Minions Skeletons Arrows Royal Recruits Bowler Goblin Giant
Arrows Minions Phoenix
Royal Recruits Mini P.E.K.K.A Bowler Skeletons Minions
Bowler Arrows Minions Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Phoenix
Royal Recruits Mini P.E.K.K.A Bowler
Skeletons Arrows Minions Royal Recruits Mini P.E.K.K.A Bowler
Arrows Minions Royal Recruits Bowler
Arrows Minions Royal Recruits Bowler
Mini P.E.K.K.A Royal Recruits Phoenix
Royal Recruits Bowler Arrows Minions Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons Bowler
Arrows Mini P.E.K.K.A Bowler Phoenix
Royal Recruits Skeletons Minions Mini P.E.K.K.A Bowler Goblin Giant
Royal Recruits Mini P.E.K.K.A Bowler Goblin Giant Phoenix
Royal Recruits Skeletons Mini P.E.K.K.A Bowler Goblin Giant Phoenix
Arrows Skeletons Minions Goblin Giant
Royal Recruits Mini P.E.K.K.A Skeletons Minions Bowler Goblin Giant Phoenix
Mini P.E.K.K.A Royal Recruits Goblin Giant Phoenix
Royal Recruits Skeletons Minions Mini P.E.K.K.A Phoenix
Royal Recruits Skeletons Goblin Giant Phoenix
Minions Royal Recruits Mini P.E.K.K.A Bowler Phoenix
Royal Recruits Arrows Bowler Goblin Giant Phoenix
Royal Recruits Mini P.E.K.K.A Bowler Skeletons Goblin Giant
Royal Recruits Bowler
Royal Recruits Phoenix Skeletons Minions Mini P.E.K.K.A Bowler Goblin Giant
Arrows Minions Bowler Royal Recruits Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Bowler
Arrows Goblin Giant
Arrows Royal Recruits
Arrows Bowler
Arrows Minions Goblin Giant
Arrows Bowler
Arrows Bowler
Arrows
Minions Mini P.E.K.K.A Bowler
Arrows Royal Recruits Bowler
Arrows
Bowler
Arrows Minions
Arrows
Arrows Bowler
Arrows Royal Recruits Bowler
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler
Minions Bowler
Arrows
Bowler
Arrows Royal Recruits
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Arrows
Minions
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Minions Royal Recruits
Arrows
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Royal Recruits
Minions Royal Recruits Bowler
Royal Recruits Bowler Goblin Giant

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