My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Bomber Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Inferno Tower Skeleton Army Prince
Barbarian Barrel
Fire Spirit Bomber Inferno Tower Wizard Skeleton Army
The Log
Fire Spirit Bomber Hog Rider Skeleton Army Prince
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Bomber Skeleton Army
Royal Delivery
Fire Spirit Bomber Hog Rider Wizard Skeleton Army Prince
Fireball
Bomber Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Bomber Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Prince
Rocket
Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Skeleton Army Hog Rider Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Prince
Bomber
Hog Rider Prince
Arrows
Hog Rider Prince
Hog Rider
Fire Spirit Arrows Bomber Wizard Prince
Inferno Tower
Wizard
Hog Rider Prince
Skeleton Army
Prince
Fire Spirit Bomber Arrows Hog Rider Wizard

Defense Synergies 1 7

Fire Spirit
Inferno Tower
Bomber
Arrows
Inferno Tower Prince
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Arrows Prince
Wizard
Skeleton Army Prince
Skeleton Army
Inferno Tower Wizard Prince
Prince
Arrows Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard
Inferno Tower Skeleton Army Bomber Prince
Inferno Tower Skeleton Army Prince Fire Spirit Bomber
Inferno Tower Skeleton Army Prince Bomber
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Fire Spirit Bomber
Inferno Tower Fire Spirit Arrows Wizard
Arrows Inferno Tower
Inferno Tower Skeleton Army Prince
Skeleton Army Fire Spirit Bomber Inferno Tower Prince
Skeleton Army Bomber Arrows Wizard
Arrows Inferno Tower Wizard
Inferno Tower Skeleton Army Prince Fire Spirit Bomber Wizard
Fire Spirit Bomber Wizard Skeleton Army Arrows Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Wizard Bomber Arrows Inferno Tower Skeleton Army Prince
Fire Spirit Arrows Bomber Wizard Skeleton Army Prince
Arrows Wizard Fire Spirit Bomber
Inferno Tower Prince
Bomber Wizard Skeleton Army Fire Spirit Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Bomber Arrows Wizard Prince
Skeleton Army Inferno Tower Prince
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Fire Spirit Arrows Wizard
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Inferno Tower Wizard
Wizard Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Prince
Arrows Bomber Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit
Fire Spirit Bomber Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Prince
Arrows Wizard Prince
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Fire Spirit Bomber Arrows Wizard Prince
Fire Spirit Bomber Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Fire Spirit Bomber Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Fire Spirit Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
Prince
Arrows Wizard
Fire Spirit Skeleton Army Prince
Fire Spirit Arrows Wizard
Arrows
Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Prince

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