My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Hunter Executioner Sparky
The Log
Skeleton Army Hunter Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Hunter Executioner Sparky
Fireball
Minion Horde Wizard Skeleton Army Hunter Executioner Sparky
Poison
Minion Horde Wizard Skeleton Army Hunter Executioner Sparky
Lightning
Wizard Hunter Executioner Sparky
Rocket
Minion Horde Wizard Hunter Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hunter Minion Horde Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Hunter Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Sparky
Wizard
Rage Sparky Mega Knight
Rage
Minion Horde Sparky Wizard
Skeleton Army
Sparky
Hunter
Sparky Mega Knight
Executioner
Mega Knight
Sparky
Rage Minion Horde Wizard Skeleton Army Hunter
Mega Knight
Minion Horde Wizard Hunter Executioner

Defense Synergies 0 7

Minion Horde
Sparky
Wizard
Skeleton Army Mega Knight
Rage
Skeleton Army
Wizard Executioner Sparky
Hunter
Mega Knight
Executioner
Skeleton Army Mega Knight
Sparky
Minion Horde Skeleton Army
Mega Knight
Wizard Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Sparky
Minion Horde Skeleton Army Hunter Sparky Executioner Mega Knight
Minion Horde Skeleton Army Hunter Sparky Mega Knight Executioner
Minion Horde Skeleton Army Hunter Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Hunter Executioner Mega Knight
Minion Horde Hunter Wizard Executioner
Sparky Mega Knight
Minion Horde Hunter Sparky Skeleton Army
Skeleton Army Minion Horde Hunter Sparky Mega Knight
Minion Horde Skeleton Army Executioner Wizard Hunter Mega Knight
Minion Horde Hunter Executioner Wizard
Minion Horde Skeleton Army Hunter Sparky Mega Knight Wizard
Wizard Skeleton Army Executioner Sparky Mega Knight Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter Mega Knight
Minion Horde Skeleton Army Hunter Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Skeleton Army Hunter Executioner
Mega Knight Minion Horde Wizard Skeleton Army Hunter Executioner
Wizard Hunter Executioner Mega Knight
Sparky Hunter
Wizard Skeleton Army Mega Knight Minion Horde Hunter Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Sparky
Wizard Hunter Executioner Mega Knight
Skeleton Army Mega Knight Minion Horde Hunter Sparky
Skeleton Army Hunter Mega Knight Minion Horde Sparky
Minion Horde Skeleton Army Hunter Executioner Sparky Mega Knight
Wizard Executioner Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter
Mega Knight Minion Horde Skeleton Army Hunter Sparky
Minion Horde Mega Knight Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Mega Knight Minion Horde Hunter Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Minion Horde Wizard Hunter Executioner Sparky
Wizard Minion Horde Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Minion Horde Hunter Executioner
Executioner Mega Knight Minion Horde Wizard Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Executioner
Minion Horde Sparky
Sparky
Wizard Executioner Minion Horde Sparky Mega Knight
Wizard Executioner Minion Horde Hunter
Minion Horde Wizard Executioner Sparky
Wizard Hunter Executioner
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard Executioner
Hunter Executioner Sparky
Minion Horde
Sparky
Minion Horde Wizard Hunter Executioner Sparky
Minion Horde Wizard Executioner Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Hunter Executioner Sparky Mega Knight
Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Wizard Hunter Executioner Sparky Mega Knight
Minion Horde
Wizard Hunter Executioner Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Hunter Executioner Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Hunter Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Skeleton Army
Wizard Hunter Executioner
Minion Horde Wizard Hunter Executioner Sparky Mega Knight
Wizard Executioner
Sparky
Minion Horde Executioner Sparky Mega Knight
Minion Horde Sparky
Executioner
Executioner Sparky Mega Knight

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