My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon Night Witch
Giant Snowball
Hog Rider Inferno Dragon Night Witch
Zap
Prince Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Wizard Night Witch
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Valkyrie Hog Rider Wizard Prince Inferno Dragon Night Witch
Fireball
Hog Rider Wizard Inferno Dragon Night Witch
Poison
Wizard Night Witch
Lightning
Valkyrie Wizard Prince Inferno Dragon Night Witch
Rocket
Valkyrie Hog Rider Wizard Prince Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Prince Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Freeze Inferno Dragon Night Witch Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Hog Rider Freeze Inferno Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Prince Wizard
Hog Rider
Valkyrie Freeze Wizard Prince Mega Knight
Wizard
Valkyrie Hog Rider Prince Mega Knight
Freeze
Hog Rider
Prince
Valkyrie Mega Knight Hog Rider Wizard
Inferno Dragon
Mega Knight
Night Witch
Mega Knight
Mega Knight
Prince Inferno Dragon Hog Rider Wizard Night Witch

Defense Synergies 0 10

Valkyrie
Wizard Freeze Prince Night Witch
Hog Rider
Wizard
Valkyrie Freeze Prince Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Prince
Valkyrie Wizard
Inferno Dragon
Mega Knight
Night Witch
Valkyrie Mega Knight
Mega Knight
Wizard Freeze Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Prince Night Witch Mega Knight
Prince Mega Knight Valkyrie Freeze Inferno Dragon Night Witch
Prince Inferno Dragon Night Witch Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Freeze Valkyrie Night Witch Mega Knight
Inferno Dragon Wizard Freeze Night Witch
Valkyrie Mega Knight
Inferno Dragon Prince Night Witch
Valkyrie Prince Night Witch Mega Knight
Valkyrie Wizard Freeze Night Witch Mega Knight
Inferno Dragon Wizard Night Witch
Prince Night Witch Mega Knight Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Freeze Prince Night Witch
Inferno Dragon Prince Mega Knight
Freeze Prince Inferno Dragon Mega Knight
Wizard Mega Knight Valkyrie Prince Night Witch
Mega Knight Valkyrie Wizard Prince Night Witch
Valkyrie Wizard Freeze Inferno Dragon Mega Knight
Prince Inferno Dragon
Valkyrie Wizard Mega Knight Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Valkyrie Wizard Prince Inferno Dragon Mega Knight
Mega Knight Valkyrie Prince
Valkyrie Prince Mega Knight Night Witch
Valkyrie Prince Inferno Dragon Night Witch Mega Knight
Wizard Freeze
Prince Valkyrie Night Witch
Mega Knight Valkyrie Prince Inferno Dragon
Freeze Mega Knight Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Night Witch
Wizard Valkyrie Mega Knight
Valkyrie Freeze Prince Inferno Dragon Night Witch
Valkyrie Mega Knight Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze Prince
Wizard Valkyrie Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Prince Night Witch
Valkyrie Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard Mega Knight
Freeze
Night Witch
Wizard Prince Mega Knight
Valkyrie Wizard Mega Knight
Prince Night Witch Mega Knight
Wizard
Prince
Freeze Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Prince Mega Knight
Wizard Night Witch
Wizard Freeze
Night Witch
Wizard Night Witch Mega Knight
Freeze
Prince Mega Knight
Wizard
Freeze Prince Night Witch
Wizard
Freeze
Valkyrie Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Freeze
Freeze Prince Mega Knight

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