My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Firecracker Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Hog Rider Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Wizard Mega Knight
Hog Rider
Firecracker Fireball Mini P.E.K.K.A Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Skeleton Army
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 12

Firecracker
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Fireball
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Firecracker Fireball Wizard Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Firecracker Fireball Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A Wizard
Mega Knight
Firecracker Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker Fireball Wizard
Fireball Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army Firecracker Fireball Wizard Mega Knight
Inferno Tower Firecracker Fireball Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Fireball Mega Knight Firecracker Wizard Skeleton Army
Wizard Firecracker Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mega Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Firecracker Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Fireball Wizard
Mini P.E.K.K.A Skeleton Army Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army
Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower Wizard
Wizard Firecracker Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Fireball Mini P.E.K.K.A
Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Skeleton Army
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight

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