My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Inferno Tower Witch
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Wizard Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Inferno Tower Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elixir Golem Wizard Witch
Fireball
Firecracker Minion Horde Elixir Golem Inferno Tower Wizard Witch
Poison
Firecracker Minion Horde Elixir Golem Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Monk
Rocket
Minion Horde Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Minion Horde Inferno Tower Wizard Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Elixir Golem Minion Horde Inferno Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Knight Monk
Minion Horde
Mega Knight
Elixir Golem
Firecracker Wizard Witch Monk
Inferno Tower
Wizard
Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Witch
Monk
Firecracker Elixir Golem

Defense Synergies 0 6

Firecracker
Inferno Tower Mega Knight
Minion Horde
Inferno Tower
Elixir Golem
Inferno Tower
Firecracker Minion Horde Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Firecracker Witch Mega Knight Monk
Minion Horde Inferno Tower Witch Mega Knight
Minion Horde Inferno Tower Witch Firecracker Mega Knight Monk
Firecracker Mega Knight Monk
Firecracker Mega Knight
Minion Horde Inferno Tower Firecracker Wizard Witch
Inferno Tower Mega Knight Monk
Minion Horde Inferno Tower Witch
Firecracker Minion Horde Inferno Tower Mega Knight
Minion Horde Witch Firecracker Wizard Mega Knight
Minion Horde Inferno Tower Firecracker Wizard Witch
Minion Horde Inferno Tower Mega Knight Wizard Witch
Wizard Mega Knight Firecracker Minion Horde Witch
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Monk Mega Knight
Minion Horde Wizard Mega Knight Firecracker Inferno Tower Witch
Mega Knight Firecracker Minion Horde Wizard Witch
Wizard Witch Firecracker Mega Knight
Inferno Tower
Wizard Mega Knight Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Firecracker Wizard Mega Knight Monk
Mega Knight Minion Horde Inferno Tower Witch
Mega Knight Minion Horde Inferno Tower Monk
Inferno Tower Minion Horde Witch Mega Knight
Firecracker Wizard Minion Horde Witch Monk
Minion Horde Inferno Tower Witch
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Inferno Tower Witch Monk
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Inferno Tower Witch
Mega Knight Monk
Mega Knight Minion Horde Inferno Tower Wizard Witch
Wizard Firecracker Minion Horde Witch Mega Knight
Inferno Tower Witch Firecracker Minion Horde Monk
Mega Knight Firecracker Minion Horde Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Monk
Firecracker Monk
Minion Horde
Firecracker
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde Witch Monk
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Monk Firecracker Wizard
Minion Horde
Firecracker Monk Minion Horde Wizard
Monk Firecracker Wizard
Firecracker
Firecracker Minion Horde Monk
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Mega Knight
Monk
Minion Horde
Firecracker Wizard Mega Knight Monk
Firecracker Wizard Witch Mega Knight Monk
Minion Horde Mega Knight Monk
Wizard
Monk
Minion Horde Monk
Firecracker Wizard Witch Mega Knight
Minion Horde Witch
Firecracker Wizard Witch Monk
Wizard Witch Mega Knight Monk
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde Monk
Minion Horde Mega Knight
Firecracker Wizard Monk
Minion Horde Witch
Firecracker Wizard Witch Monk
Firecracker Minion Horde Wizard Mega Knight
Firecracker Wizard
Monk
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Mega Knight Monk

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