My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army
Giant Snowball
Bomber Minions Mega Minion Hog Rider Skeleton Army
Zap
Bomber Minions Skeleton Army
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Mega Minion Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Bomber Minions Mega Minion Hog Rider Skeleton Army
Poison
Bomber Minions Mega Minion Skeleton Army
Lightning
Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Mega Minion Skeleton Army Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Mini P.E.K.K.A Hog Rider
Zap
Mega Minion Hog Rider Bomber Minions Mini P.E.K.K.A Freeze
Minions
Hog Rider Bomber Zap Mini P.E.K.K.A
Mega Minion
Zap
Mini P.E.K.K.A
Bomber Zap Minions Hog Rider
Hog Rider
Zap Minions Freeze Bomber Mini P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap

Defense Synergies 2 10

Bomber
Zap Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bomber Minions Skeleton Army
Minions
Zap Freeze
Mega Minion
Zap Skeleton Army Freeze
Mini P.E.K.K.A
Zap Bomber Skeleton Army Freeze
Hog Rider
Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Freeze
Freeze
Minions Mega Minion Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Mega Minion
Mini P.E.K.K.A Skeleton Army Bomber Zap Minions Mega Minion
Mini P.E.K.K.A Skeleton Army Bomber Minions Mega Minion Freeze
Mini P.E.K.K.A Skeleton Army Bomber Minions Mega Minion
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Bomber Zap Minions Mega Minion
Minions Mega Minion Zap Freeze
Zap
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Minions Skeleton Army Bomber Zap Mega Minion Freeze
Minions Mega Minion Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap Minions Freeze
Bomber Skeleton Army Zap Minions Mega Minion Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Freeze
Bomber Minions Mini P.E.K.K.A Skeleton Army
Bomber Zap Minions Mega Minion Skeleton Army
Zap Freeze Bomber Minions Mega Minion
Mini P.E.K.K.A
Bomber Skeleton Army Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mega Minion Mini P.E.K.K.A
Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Zap Minions Freeze
Mini P.E.K.K.A Skeleton Army Minions Mega Minion
Mini P.E.K.K.A Skeleton Army
Zap Freeze Minions Mega Minion Mini P.E.K.K.A Skeleton Army
Mega Minion Skeleton Army
Minions Mega Minion Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Bomber Skeleton Army
Skeleton Army Bomber Zap Minions Mega Minion Mini P.E.K.K.A Freeze
Minions Bomber Zap Mega Minion Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Bomber Zap
Zap Minions Mega Minion Freeze
Bomber
Zap Freeze
Zap
Minions Mini P.E.K.K.A
Zap
Zap
Minions Freeze
Zap
Bomber Zap
Freeze
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mega Minion Mini P.E.K.K.A
Bomber Zap
Minions
Zap
Zap Freeze Bomber
Mega Minion
Zap
Zap
Zap
Zap
Zap Minions Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Bomber Zap
Zap Freeze
Zap Minions Skeleton Army Freeze
Zap Mega Minion
Freeze
Mega Minion Mini P.E.K.K.A
Bomber Zap
Zap
Mega Minion
Zap Minions Freeze
Zap
Zap Freeze

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