My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Dark Prince Goblin Drill
Barbarian Barrel
Firecracker Dark Prince Goblin Drill Royal Ghost
The Log
Firecracker Dark Prince Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Dark Prince Goblin Drill Royal Ghost
Fireball
Firecracker Goblin Drill
Poison
Bats Firecracker Goblin Drill
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Firecracker Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Goblin Drill Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Arrows Firecracker Royal Ghost Dark Prince Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Arrows

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Dark Prince Goblin Drill
Zap
Arrows Firecracker Bats Giant Snowball Dark Prince Royal Ghost
Giant Snowball
Zap Firecracker Dark Prince Goblin Drill Royal Ghost
Arrows
Zap Dark Prince Goblin Drill
Firecracker
Zap Bats Giant Snowball Dark Prince Goblin Drill
Dark Prince
Bats Zap Giant Snowball Arrows Firecracker Goblin Drill Royal Ghost
Goblin Drill
Bats Giant Snowball Arrows Firecracker Dark Prince Royal Ghost
Royal Ghost
Zap Giant Snowball Dark Prince Goblin Drill

Defense Synergies 0 18

Bats
Zap Giant Snowball Firecracker Dark Prince Goblin Drill
Zap
Bats Giant Snowball Arrows Firecracker Dark Prince Goblin Drill Royal Ghost
Giant Snowball
Bats Zap Firecracker Dark Prince Goblin Drill Royal Ghost
Arrows
Zap Dark Prince
Firecracker
Bats Zap Giant Snowball Dark Prince
Dark Prince
Bats Zap Giant Snowball Arrows Firecracker Royal Ghost
Goblin Drill
Bats Zap Giant Snowball
Royal Ghost
Zap Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Firecracker Dark Prince Goblin Drill
Bats Giant Snowball Dark Prince Goblin Drill
Bats Firecracker Dark Prince Goblin Drill
Arrows Firecracker Dark Prince
Arrows Bats Zap Giant Snowball Firecracker Dark Prince Royal Ghost
Bats Giant Snowball Zap Arrows Firecracker
Zap Arrows
Goblin Drill
Giant Snowball Firecracker Dark Prince Royal Ghost
Bats Zap Giant Snowball Arrows Firecracker Dark Prince Goblin Drill Royal Ghost
Arrows Bats Zap Giant Snowball Firecracker
Goblin Drill Bats Zap Giant Snowball Dark Prince
Bats Zap Giant Snowball Arrows Firecracker Dark Prince Goblin Drill Royal Ghost
Goblin Drill
Zap Giant Snowball Goblin Drill
Bats Arrows Firecracker Dark Prince Goblin Drill
Arrows Bats Zap Giant Snowball Firecracker Dark Prince Goblin Drill Royal Ghost
Zap Giant Snowball Arrows Goblin Drill Bats Firecracker Dark Prince Royal Ghost
Goblin Drill
Dark Prince Royal Ghost Bats Giant Snowball Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Dark Prince Royal Ghost
Zap Giant Snowball Arrows Firecracker Royal Ghost
Bats Zap Dark Prince
Dark Prince Bats Zap
Dark Prince Goblin Drill
Arrows Firecracker Bats Zap Giant Snowball
Dark Prince Bats
Dark Prince
Zap Bats Giant Snowball Firecracker Dark Prince
Goblin Drill
Bats Dark Prince
Zap Giant Snowball Arrows Dark Prince
Dark Prince
Firecracker
Bats Zap Firecracker Dark Prince Goblin Drill
Bats Arrows Zap Giant Snowball Firecracker Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Royal Ghost
Arrows Firecracker Zap Giant Snowball Royal Ghost
Arrows Goblin Drill
Arrows Firecracker Dark Prince
Zap Giant Snowball Arrows Firecracker Dark Prince
Arrows Firecracker Bats Zap Giant Snowball
Arrows Firecracker
Arrows Zap Giant Snowball Firecracker
Arrows Zap Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Zap Arrows Dark Prince
Zap Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Zap Giant Snowball Arrows Firecracker
Zap Giant Snowball Arrows Firecracker Goblin Drill
Arrows Firecracker
Giant Snowball Arrows
Bats
Zap Giant Snowball Arrows Firecracker Dark Prince
Zap Giant Snowball Arrows Firecracker
Giant Snowball Arrows
Zap Giant Snowball Arrows Goblin Drill
Zap Giant Snowball Arrows Firecracker Dark Prince
Arrows Firecracker Zap Giant Snowball Royal Ghost
Zap Giant Snowball Arrows
Zap Arrows Firecracker
Bats Zap Giant Snowball Arrows Firecracker
Zap Bats Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Zap Bats Dark Prince
Zap Giant Snowball Arrows Firecracker
Arrows
Firecracker Dark Prince
Arrows Zap Giant Snowball Firecracker
Zap Giant Snowball Arrows
Firecracker Dark Prince
Zap Bats Giant Snowball Firecracker
Firecracker Bats Zap Giant Snowball
Zap Giant Snowball Firecracker Dark Prince Royal Ghost

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