My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Prince Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Tombstone Dart Goblin
Zap
Bats Tombstone Dart Goblin Prince
Barbarian Barrel
Tombstone Dart Goblin Wizard Electro Wizard
The Log
Tombstone Dart Goblin Prince
Earthquake
Tombstone
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard Prince Electro Wizard
Fireball
Tombstone Dart Goblin Wizard Electro Wizard
Poison
Bats Tombstone Dart Goblin Wizard Electro Wizard
Lightning
Tombstone Wizard Prince Electro Wizard Archer Queen
Rocket
Wizard Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Dart Goblin Electro Wizard Wizard Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Tombstone
Dart Goblin
Prince The Log
Wizard
Prince
Prince
Bats Dart Goblin Wizard The Log Electro Wizard
The Log
Dart Goblin Prince
Electro Wizard
Prince
Archer Queen

Defense Synergies 3 16

Bats
Dart Goblin Prince The Log Electro Wizard
Tombstone
Dart Goblin Wizard Prince Electro Wizard Archer Queen
Dart Goblin
Tombstone Bats Prince The Log Electro Wizard
Wizard
Tombstone Prince The Log Electro Wizard
Prince
The Log Bats Tombstone Dart Goblin Wizard Electro Wizard
The Log
Prince Archer Queen Bats Dart Goblin Wizard Electro Wizard
Electro Wizard
Bats Tombstone Dart Goblin Wizard Prince The Log
Archer Queen
The Log Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Wizard The Log Electro Wizard
Bats Tombstone Dart Goblin Prince The Log Electro Wizard
Prince Bats Tombstone Dart Goblin Electro Wizard
Prince Bats Tombstone Dart Goblin Electro Wizard
Tombstone Prince The Log
The Log Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Tombstone Wizard
Dart Goblin The Log Electro Wizard
Tombstone Prince Archer Queen
Dart Goblin Prince Electro Wizard
Bats Dart Goblin Electro Wizard Tombstone Wizard The Log
Bats Dart Goblin Wizard Electro Wizard
Tombstone Prince Bats Wizard The Log Electro Wizard
Wizard Bats Tombstone Dart Goblin Prince The Log Electro Wizard
Tombstone Prince Electro Wizard
Prince The Log Electro Wizard
Wizard Bats Tombstone Prince Electro Wizard
Tombstone Bats Dart Goblin Wizard Prince The Log Electro Wizard
Wizard The Log Bats Tombstone Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard
Wizard Bats Dart Goblin Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Prince Electro Wizard
Electro Wizard Wizard Prince The Log
Tombstone Bats Prince The Log Electro Wizard
Prince Bats The Log Electro Wizard
Tombstone Prince
Wizard Bats Dart Goblin Electro Wizard
Prince Bats Tombstone Dart Goblin Electro Wizard
Prince
Electro Wizard Bats Tombstone Prince The Log
Tombstone Dart Goblin
Bats Tombstone Dart Goblin Prince
Prince The Log Electro Wizard Archer Queen
Prince Tombstone Wizard
Wizard Dart Goblin
Tombstone Electro Wizard Bats Dart Goblin Prince The Log Archer Queen
Bats Dart Goblin Wizard The Log Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
Wizard The Log
Wizard Bats Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Bats Prince Electro Wizard
Dart Goblin Wizard Prince The Log Electro Wizard
Dart Goblin Wizard Archer Queen
Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Bats
Dart Goblin Wizard Prince The Log Electro Wizard
Dart Goblin Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard Electro Wizard
Wizard Prince The Log
Dart Goblin The Log
Bats Dart Goblin Wizard Electro Wizard
Electro Wizard Bats Dart Goblin Wizard
Dart Goblin Wizard The Log
Electro Wizard
Prince
Wizard The Log
Electro Wizard Bats Tombstone Dart Goblin Prince
Dart Goblin Wizard Electro Wizard Archer Queen
The Log
Dart Goblin Wizard Prince Electro Wizard
The Log Dart Goblin Wizard
Archer Queen
Dart Goblin Prince Archer Queen
Bats Dart Goblin The Log Electro Wizard Archer Queen
Bats Dart Goblin Electro Wizard Archer Queen
Dart Goblin Prince The Log Electro Wizard Archer Queen

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