My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard Magic Archer
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Electro Wizard Magic Archer
Fireball
Wizard Skeleton Army Electro Wizard Magic Archer
Poison
Bats Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Freeze Electro Wizard Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie
Royal Giant
Bats Wizard Electro Wizard Magic Archer
Valkyrie
Bats Wizard Electro Wizard Magic Archer
Wizard
Royal Giant Valkyrie
Skeleton Army
Freeze
Electro Wizard
Royal Giant Valkyrie Magic Archer
Magic Archer
Royal Giant Valkyrie Electro Wizard

Defense Synergies 0 15

Bats
Valkyrie Freeze Electro Wizard
Royal Giant
Valkyrie
Bats Wizard Freeze Electro Wizard Magic Archer
Wizard
Valkyrie Skeleton Army Freeze Electro Wizard
Skeleton Army
Wizard Freeze Electro Wizard Magic Archer
Freeze
Bats Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Bats Valkyrie Wizard Skeleton Army Freeze Magic Archer
Magic Archer
Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Magic Archer
Skeleton Army Bats Valkyrie Electro Wizard
Skeleton Army Bats Valkyrie Freeze Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Freeze Bats Valkyrie Electro Wizard Magic Archer
Bats Electro Wizard Wizard Freeze Magic Archer
Valkyrie Electro Wizard Magic Archer
Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Wizard Freeze Magic Archer
Bats Wizard Electro Wizard Magic Archer
Skeleton Army Bats Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Skeleton Army Bats Freeze Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Freeze Electro Wizard
Wizard Bats Valkyrie Skeleton Army Electro Wizard
Bats Valkyrie Wizard Skeleton Army Electro Wizard Magic Archer
Valkyrie Wizard Freeze Bats Electro Wizard Magic Archer
Electro Wizard
Valkyrie Wizard Skeleton Army Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Wizard Magic Archer
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Electro Wizard
Valkyrie Skeleton Army
Wizard Bats Freeze Electro Wizard Magic Archer
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Freeze Electro Wizard Bats Valkyrie Skeleton Army Magic Archer
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Bats Valkyrie Freeze Magic Archer
Bats Valkyrie Wizard Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze
Electro Wizard Magic Archer
Magic Archer
Valkyrie Freeze
Wizard Valkyrie Magic Archer
Wizard Bats Freeze Magic Archer
Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard
Bats Electro Wizard
Valkyrie Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Freeze
Bats
Wizard Electro Wizard Magic Archer
Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Freeze Valkyrie Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Bats Wizard Electro Wizard Magic Archer
Electro Wizard Bats Wizard Freeze
Wizard Magic Archer
Freeze Electro Wizard Magic Archer
Wizard Magic Archer
Electro Wizard Bats Skeleton Army Freeze Magic Archer
Wizard Electro Wizard Magic Archer
Freeze
Valkyrie Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Bats Freeze Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Freeze Electro Wizard Magic Archer

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