My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Wall Breakers
Giant Snowball
Bats Goblin Gang Royal Recruits Flying Machine Wall Breakers
Zap
Bats Goblin Gang Flying Machine Wall Breakers
Barbarian Barrel
Goblin Gang Royal Recruits Bomb Tower Wall Breakers
The Log
Goblin Gang Royal Recruits Wall Breakers
Earthquake
Goblin Gang Bomb Tower
Arrows
Bats Goblin Gang Royal Recruits Flying Machine Wall Breakers
Royal Delivery
Bats Goblin Gang Royal Recruits Flying Machine Wall Breakers
Fireball
Goblin Gang Bomb Tower Flying Machine Wall Breakers
Poison
Bats Goblin Gang Royal Recruits Bomb Tower Flying Machine
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Goblin Gang Bomb Tower Flying Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Flying Machine Wall Breakers
Arrows
Wall Breakers
Goblin Gang
Royal Recruits
Royal Recruits
Bats Goblin Gang Flying Machine Wall Breakers
Bomb Tower
Flying Machine
Bats Royal Recruits
Wall Breakers
Bats Arrows Royal Recruits The Log
The Log
Wall Breakers

Defense Synergies 1 10

Bats
Royal Recruits Bomb Tower The Log
Arrows
Bomb Tower
Goblin Gang
Royal Recruits Bomb Tower Flying Machine The Log
Royal Recruits
Bats Goblin Gang The Log
Bomb Tower
The Log Bats Arrows Goblin Gang
Flying Machine
Goblin Gang The Log
Wall Breakers
The Log
Bomb Tower Bats Goblin Gang Royal Recruits Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine The Log
Bomb Tower Bats Goblin Gang Royal Recruits Flying Machine The Log
Goblin Gang Bomb Tower Bats Royal Recruits
Royal Recruits Bomb Tower Bats Goblin Gang
Arrows Royal Recruits Bomb Tower The Log
Arrows Goblin Gang The Log Bats Bomb Tower Flying Machine
Bats Arrows Goblin Gang Bomb Tower Flying Machine
Arrows Royal Recruits Bomb Tower Flying Machine The Log
Goblin Gang Royal Recruits Bomb Tower
Goblin Gang Royal Recruits
Bats Goblin Gang Arrows Royal Recruits Bomb Tower Flying Machine The Log
Arrows Bats Goblin Gang Flying Machine
Royal Recruits Bomb Tower Bats Goblin Gang Flying Machine The Log
Bomb Tower Bats Arrows Goblin Gang Royal Recruits The Log
Royal Recruits Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Royal Recruits The Log
Bomb Tower Bats Arrows Goblin Gang Royal Recruits
Arrows Bomb Tower Bats Goblin Gang Royal Recruits Flying Machine The Log
Arrows Bomb Tower The Log Bats Royal Recruits Flying Machine
Royal Recruits Bomb Tower
Goblin Gang Royal Recruits Bats Arrows Bomb Tower Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Bomb Tower Flying Machine The Log
Goblin Gang Royal Recruits Bats Bomb Tower The Log
Goblin Gang Royal Recruits Bats The Log
Royal Recruits Goblin Gang
Arrows Bats Goblin Gang Bomb Tower Flying Machine
Goblin Gang Royal Recruits Bats Bomb Tower Flying Machine
Royal Recruits Bomb Tower
Royal Recruits Bats Bomb Tower Flying Machine The Log
Royal Recruits Goblin Gang
Bats Royal Recruits Bomb Tower Flying Machine
Royal Recruits Arrows The Log
Royal Recruits Goblin Gang Bomb Tower
Royal Recruits Bomb Tower Flying Machine
Goblin Gang Royal Recruits Bats Bomb Tower Flying Machine The Log
Bats Arrows Royal Recruits Bomb Tower Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows Bats Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Bats Goblin Gang
Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows
Bats
Arrows Flying Machine The Log
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Bats Arrows Flying Machine
Bats Flying Machine
Arrows The Log
Arrows
Arrows The Log
Bats Goblin Gang Royal Recruits Flying Machine
Arrows Flying Machine
Arrows The Log
Goblin Gang Flying Machine
Arrows The Log Flying Machine
Arrows
Royal Recruits Flying Machine
Bats Goblin Gang Royal Recruits Flying Machine The Log
Bats Flying Machine
Royal Recruits Flying Machine The Log

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