My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Balloon
Giant Snowball
Bats Wall Breakers Witch Balloon
Zap
Bats Firecracker Wall Breakers Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Wall Breakers Witch
The Log
Firecracker Wall Breakers Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Wall Breakers Witch
Royal Delivery
Bats Firecracker Valkyrie Wizard Wall Breakers Witch Balloon
Fireball
Firecracker Wizard Wall Breakers Witch Balloon
Poison
Bats Firecracker Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Firecracker Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Wall Breakers
Arrows
Balloon Wall Breakers
Firecracker
Bats Valkyrie Wall Breakers Balloon
Valkyrie
Bats Balloon Firecracker Wizard Wall Breakers Witch
Wizard
Valkyrie Balloon
Wall Breakers
Bats Arrows Firecracker Valkyrie Balloon
Witch
Valkyrie
Balloon
Bats Arrows Valkyrie Firecracker Wizard Wall Breakers

Defense Synergies 1 5

Bats
Firecracker Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Bats
Valkyrie
Firecracker Bats Arrows Wizard Witch
Wizard
Valkyrie
Wall Breakers
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Bats Firecracker Valkyrie Witch
Witch Bats Valkyrie
Witch Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker Wizard Witch
Arrows Valkyrie
Witch
Firecracker Valkyrie
Bats Valkyrie Witch Arrows Firecracker Wizard
Arrows Bats Firecracker Wizard Witch
Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Arrows Firecracker Witch
Wizard Bats Arrows Firecracker Valkyrie Witch
Arrows Bats Firecracker Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bats Firecracker
Valkyrie Wizard Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Firecracker Valkyrie Wizard
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Arrows Firecracker Wizard Bats Witch
Bats Valkyrie Witch
Valkyrie
Bats Firecracker Valkyrie Witch
Witch
Bats Valkyrie Witch
Arrows Valkyrie
Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Bats Arrows Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Witch
Arrows Firecracker Wizard Witch
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch

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