My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Baby Dragon Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Balloon Magic Archer Ram Rider
Fireball
Wizard Baby Dragon Balloon Magic Archer Ram Rider
Poison
Wizard Balloon Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Balloon Magic Archer Ram Rider
Rocket
Valkyrie Wizard Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Freeze Magic Archer Wizard Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Baby Dragon Freeze Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Baby Dragon Magic Archer Ram Rider
Wizard
Valkyrie Balloon Ram Rider Mega Knight
Baby Dragon
Valkyrie Balloon Ram Rider Mega Knight
Freeze
Balloon
Balloon
Valkyrie Freeze Wizard Baby Dragon Magic Archer Mega Knight
Magic Archer
Ram Rider Valkyrie Balloon Mega Knight
Ram Rider
Magic Archer Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Balloon Magic Archer Ram Rider

Defense Synergies 0 10

Valkyrie
Wizard Baby Dragon Freeze Magic Archer
Wizard
Valkyrie Freeze Mega Knight
Baby Dragon
Valkyrie Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Balloon
Magic Archer
Valkyrie Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Wizard Baby Dragon Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Magic Archer Ram Rider
Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Valkyrie Freeze
Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Freeze Valkyrie Baby Dragon Magic Archer Mega Knight
Ram Rider Wizard Baby Dragon Freeze Magic Archer
Valkyrie Baby Dragon Magic Archer Ram Rider Mega Knight
Valkyrie Mega Knight
Valkyrie Wizard Baby Dragon Freeze Magic Archer Ram Rider Mega Knight
Wizard Baby Dragon Magic Archer Ram Rider
Mega Knight Valkyrie Wizard Freeze Ram Rider
Valkyrie Wizard Mega Knight Baby Dragon Freeze Magic Archer
Ram Rider Mega Knight
Freeze Ram Rider Mega Knight
Wizard Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Baby Dragon Magic Archer Ram Rider
Valkyrie Wizard Baby Dragon Freeze Magic Archer Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Ram Rider
Valkyrie Ram Rider Mega Knight
Wizard Baby Dragon Freeze Magic Archer Ram Rider
Valkyrie Ram Rider
Mega Knight Valkyrie
Freeze Mega Knight Valkyrie Baby Dragon Magic Archer
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Baby Dragon Magic Archer Mega Knight
Valkyrie Baby Dragon Freeze Magic Archer
Valkyrie Mega Knight Wizard Baby Dragon Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Freeze
Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer
Valkyrie Freeze
Wizard Valkyrie Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Freeze Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Freeze Magic Archer Ram Rider
Wizard Ram Rider
Valkyrie Wizard Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon Mega Knight
Freeze
Wizard Baby Dragon Magic Archer Mega Knight
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Wizard
Baby Dragon
Freeze Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer Ram Rider Mega Knight
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Freeze
Wizard Magic Archer Mega Knight
Freeze Magic Archer
Mega Knight
Wizard Magic Archer
Freeze Magic Archer
Wizard Baby Dragon Magic Archer Ram Rider
Freeze
Valkyrie Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Mega Knight
Baby Dragon Freeze Magic Archer
Magic Archer
Baby Dragon Freeze Magic Archer Mega Knight

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