My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon Lumberjack
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Fireball
Wizard Witch Inferno Dragon Lumberjack
Poison
Bats Wizard Witch
Lightning
Wizard Witch Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Inferno Dragon Lumberjack Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Inferno Dragon Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Inferno Dragon Lumberjack
Arrows
Giant Skeleton Lumberjack Mega Knight
Wizard
Giant Skeleton Lumberjack Mega Knight
Witch
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Arrows Wizard Witch Lumberjack
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Arrows Wizard Witch Giant Skeleton Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Wizard Witch Lumberjack

Defense Synergies 1 14

Bats
Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Arrows
Mega Knight Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack Mega Knight
Witch
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Arrows Wizard Witch Lumberjack
Inferno Dragon
Bats Mega Knight
Lumberjack
Bats Arrows Wizard Witch Giant Skeleton
Mega Knight
Arrows Bats Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Lumberjack Bats Witch Mega Knight
Witch Lumberjack Mega Knight Bats Giant Skeleton Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Mega Knight
Arrows Giant Skeleton Lumberjack Mega Knight
Arrows Bats Lumberjack Mega Knight
Bats Inferno Dragon Arrows Wizard Witch
Arrows Giant Skeleton Mega Knight
Witch Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Mega Knight
Bats Witch Arrows Wizard Giant Skeleton Lumberjack Mega Knight
Arrows Inferno Dragon Bats Wizard Witch
Lumberjack Mega Knight Bats Wizard Witch Giant Skeleton
Wizard Mega Knight Bats Arrows Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Witch Lumberjack
Arrows Mega Knight Bats Wizard Witch Lumberjack
Arrows Wizard Witch Bats Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Bats Arrows Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Giant Skeleton
Arrows Wizard Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Bats Witch
Giant Skeleton Lumberjack Mega Knight Bats
Giant Skeleton Witch Inferno Dragon Lumberjack Mega Knight
Arrows Wizard Bats Witch
Bats Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Inferno Dragon Lumberjack
Giant Skeleton Mega Knight Bats Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch Giant Skeleton Lumberjack
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Bats Giant Skeleton Inferno Dragon Lumberjack
Bats Arrows Mega Knight Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Mega Knight
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Mega Knight
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton Mega Knight

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