My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Prince Bandit Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Prince Bandit Sparky
Giant Snowball
Archers Lumberjack Little Prince
Zap
Archers Prince Bandit Sparky Little Prince
Barbarian Barrel
Archers Bandit Lumberjack Sparky Little Prince
The Log
Archers Prince Bandit Lumberjack Sparky Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Prince Bandit Lumberjack Sparky Little Prince
Fireball
Archers Bandit Lumberjack Sparky Little Prince
Poison
Archers Sparky Little Prince
Lightning
Prince Bandit Lumberjack Sparky Little Prince
Rocket
Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Bandit Little Prince Lumberjack Giant Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Earthquake Bandit Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Prince Bandit Lumberjack
Earthquake
Giant Prince Sparky
Giant
Earthquake Prince Sparky Archers Bandit Lumberjack Little Prince
Prince
Giant Archers Earthquake Lumberjack Little Prince
Bandit
Archers Giant Lumberjack Little Prince
Lumberjack
Archers Giant Prince Bandit Sparky
Sparky
Giant Earthquake Lumberjack
Little Prince
Giant Prince Bandit

Defense Synergies 0 6

Archers
Bandit Lumberjack
Earthquake
Sparky
Giant
Prince
Bandit
Archers Lumberjack Little Prince
Lumberjack
Archers Bandit Little Prince
Sparky
Earthquake
Little Prince
Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Sparky
Lumberjack Sparky Prince Bandit
Prince Lumberjack Sparky Archers Bandit
Prince Lumberjack Sparky Bandit
Earthquake Prince Lumberjack Sparky
Archers Earthquake Bandit Lumberjack
Archers Little Prince
Earthquake Bandit Sparky
Sparky Prince Lumberjack
Archers Prince Bandit Lumberjack Sparky Little Prince
Archers Earthquake Bandit Lumberjack
Archers
Prince Lumberjack Sparky Earthquake Bandit
Sparky Earthquake Prince Lumberjack
Sparky Prince Bandit Lumberjack
Prince Bandit Lumberjack Sparky
Sparky Prince Lumberjack
Archers Prince Bandit Lumberjack Little Prince
Earthquake Archers Bandit Lumberjack Little Prince
Sparky Prince Lumberjack
Archers Earthquake Prince Bandit Lumberjack Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Prince Bandit Sparky
Bandit Archers Prince Lumberjack
Bandit Lumberjack Prince Sparky
Prince Lumberjack Bandit Sparky
Prince Bandit Lumberjack Sparky
Archers
Prince Sparky Archers Bandit Lumberjack
Prince Lumberjack Sparky
Prince Bandit Sparky
Sparky
Prince Lumberjack Sparky
Prince
Prince Bandit Lumberjack Sparky
Archers Sparky
Sparky Archers Prince Lumberjack Little Prince
Archers Earthquake Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit Sparky
Bandit
Earthquake Bandit Sparky
Earthquake Prince Sparky
Earthquake Sparky
Archers Earthquake Sparky
Earthquake
Bandit
Prince Lumberjack Sparky
Earthquake Prince Bandit Sparky
Archers
Earthquake Bandit Sparky
Earthquake Bandit
Earthquake Prince Sparky
Earthquake Bandit Sparky
Earthquake Bandit Sparky
Earthquake Sparky
Sparky
Archers Earthquake Prince Bandit Sparky
Earthquake Little Prince
Earthquake Prince Sparky
Prince Sparky
Earthquake
Earthquake Sparky Little Prince
Earthquake Bandit Sparky
Prince Bandit Sparky
Bandit Sparky
Archers Sparky Little Prince
Sparky
Earthquake Bandit Sparky
Sparky
Prince Sparky
Earthquake Sparky
Earthquake Archers Prince Bandit
Archers
Prince Lumberjack Sparky
Earthquake
Sparky
Prince Sparky
Sparky
Prince Bandit Sparky Little Prince

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