My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Balloon
Zap
Skeletons Minions Balloon
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Minions
Royal Delivery
Skeletons Ice Spirit Minions Mini P.E.K.K.A Balloon
Fireball
Minions Balloon
Poison
Minions Balloon
Lightning
Ice Golem Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeletons Ice Golem Rage Zap Minions Mini P.E.K.K.A Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Skeletons Ice Golem Rage

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Ice Golem Ice Spirit Rage Zap Minions
Ice Golem
Balloon Mini P.E.K.K.A Minions Zap
Ice Spirit
Balloon Minions Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Golem Ice Spirit Minions Rage Zap
Minions
Ice Spirit Rage Balloon Ice Golem Mini P.E.K.K.A Zap
Rage
Balloon Minions Mini P.E.K.K.A
Skeletons
Zap
Balloon Ice Spirit Ice Golem Mini P.E.K.K.A Minions

Defense Synergies 4 10

Balloon
Ice Golem
Minions Ice Spirit Mini P.E.K.K.A Skeletons Zap
Ice Spirit
Mini P.E.K.K.A Zap Ice Golem Minions Skeletons
Mini P.E.K.K.A
Ice Spirit Zap Ice Golem Skeletons
Minions
Ice Golem Ice Spirit Skeletons Zap
Rage
Skeletons
Ice Golem Ice Spirit Mini P.E.K.K.A Minions Zap
Zap
Ice Spirit Mini P.E.K.K.A Ice Golem Minions Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Minions Zap
Mini P.E.K.K.A Ice Spirit Minions Skeletons Zap
Mini P.E.K.K.A Minions Skeletons
Mini P.E.K.K.A Minions Skeletons
Mini P.E.K.K.A
Minions Skeletons Zap
Minions Ice Spirit Zap
Ice Golem Zap
Mini P.E.K.K.A Minions Skeletons
Ice Golem Ice Spirit Mini P.E.K.K.A Skeletons
Minions Ice Golem Skeletons Zap
Minions Zap
Mini P.E.K.K.A Ice Spirit Minions Skeletons Zap
Ice Spirit Mini P.E.K.K.A Minions Zap
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Zap
Mini P.E.K.K.A Minions Skeletons
Ice Spirit Minions Zap
Zap Ice Golem Ice Spirit Minions
Mini P.E.K.K.A
Mini P.E.K.K.A Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Skeletons Zap
Ice Golem Mini P.E.K.K.A Zap
Ice Golem Ice Spirit Mini P.E.K.K.A Minions Skeletons Zap
Mini P.E.K.K.A Ice Golem Zap
Mini P.E.K.K.A Skeletons
Ice Golem Ice Spirit Minions Skeletons Zap
Mini P.E.K.K.A Ice Golem Minions Skeletons
Mini P.E.K.K.A
Zap Ice Golem Ice Spirit Mini P.E.K.K.A Minions Skeletons
Skeletons
Mini P.E.K.K.A Minions
Zap
Mini P.E.K.K.A Ice Golem Skeletons
Ice Golem Ice Spirit Mini P.E.K.K.A Minions Skeletons Zap
Minions Ice Golem Mini P.E.K.K.A Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap
Ice Golem Ice Spirit Minions Zap
Ice Golem Ice Spirit Zap
Zap
Mini P.E.K.K.A Minions
Zap
Zap
Ice Golem
Minions
Ice Golem Zap
Zap
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Zap
Zap
Minions
Zap
Ice Golem Zap Ice Spirit
Zap
Zap
Zap
Ice Golem Zap
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Ice Spirit Minions
Zap
Mini P.E.K.K.A
Ice Golem Zap
Zap
Zap Ice Spirit Minions
Zap
Zap

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