My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Miner
Giant Snowball
Minions Battle Ram Skeleton Army Baby Dragon Miner
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Skeleton Army
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Skeleton Army Baby Dragon P.E.K.K.A Miner
Fireball
Minions Battle Ram Skeleton Army Baby Dragon
Poison
Minions Skeleton Army
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Minions Skeleton Army Baby Dragon Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Minions Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Fireball Miner Minions P.E.K.K.A Battle Ram Zap
Fireball
Zap Baby Dragon Miner Battle Ram
Miner
Minions Zap Baby Dragon Fireball
Minions
Miner Baby Dragon P.E.K.K.A Battle Ram Zap
P.E.K.K.A
Zap Baby Dragon Minions Battle Ram
Battle Ram
Zap Baby Dragon Fireball Minions P.E.K.K.A
Skeleton Army
Zap
Fireball Miner P.E.K.K.A Battle Ram Baby Dragon Minions

Defense Synergies 1 9

Baby Dragon
Minions P.E.K.K.A Zap
Fireball
Zap Miner
Miner
Fireball Zap
Minions
Baby Dragon P.E.K.K.A Zap
P.E.K.K.A
Baby Dragon Minions Zap
Battle Ram
Skeleton Army
Zap
Zap
Fireball Baby Dragon Miner Minions P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Fireball Minions Zap
P.E.K.K.A Skeleton Army Minions Zap
P.E.K.K.A Skeleton Army Minions
P.E.K.K.A Skeleton Army Minions
Fireball P.E.K.K.A Skeleton Army
Fireball Skeleton Army Baby Dragon Minions Zap
Minions Baby Dragon Fireball Zap
Baby Dragon Fireball P.E.K.K.A Zap
P.E.K.K.A Minions Skeleton Army
Skeleton Army Miner
Minions Skeleton Army Baby Dragon Fireball Zap
Minions Baby Dragon Fireball Zap
P.E.K.K.A Skeleton Army Fireball Minions Zap
Fireball Skeleton Army Baby Dragon Minions P.E.K.K.A Zap
P.E.K.K.A Skeleton Army
Skeleton Army Fireball P.E.K.K.A Zap
Fireball Minions P.E.K.K.A Skeleton Army
Fireball Baby Dragon Minions Skeleton Army Zap
Baby Dragon Zap Fireball Minions
P.E.K.K.A
Skeleton Army Baby Dragon Fireball Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Zap
Fireball Baby Dragon Miner Zap
P.E.K.K.A Skeleton Army Minions Zap
P.E.K.K.A Skeleton Army Fireball Zap
P.E.K.K.A Skeleton Army
Fireball Baby Dragon Minions Zap
P.E.K.K.A Skeleton Army Fireball Minions
P.E.K.K.A Skeleton Army
P.E.K.K.A Zap Baby Dragon Fireball Minions Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
P.E.K.K.A Skeleton Army Fireball Zap
P.E.K.K.A Skeleton Army Fireball
Baby Dragon Fireball Skeleton Army
Skeleton Army Baby Dragon Fireball Minions P.E.K.K.A Zap
Minions Baby Dragon Fireball P.E.K.K.A Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Zap
Baby Dragon Fireball Miner
Fireball
Fireball Baby Dragon Zap
Fireball Baby Dragon Minions Zap
Baby Dragon
Fireball Baby Dragon Zap
Fireball Miner Zap
Fireball Minions
Miner Fireball Zap
Fireball Baby Dragon Zap
Baby Dragon Fireball Miner
Baby Dragon Fireball Minions
Baby Dragon Fireball Zap
Baby Dragon Fireball Zap
Baby Dragon Fireball
Fireball
Minions
Baby Dragon Fireball Zap
Baby Dragon Fireball Miner Zap
Baby Dragon Fireball Minions
Fireball
Baby Dragon Fireball Zap
Zap Baby Dragon Fireball
Fireball Miner Baby Dragon Zap
Fireball Baby Dragon Miner Zap
Fireball Miner Baby Dragon Zap
Baby Dragon Fireball Zap
Zap Fireball Minions
Fireball
Fireball Miner Zap
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Minions Skeleton Army
Fireball Baby Dragon Zap
Fireball
Fireball Miner Baby Dragon
Baby Dragon Fireball Zap
Fireball Zap
P.E.K.K.A
Zap Baby Dragon Fireball Minions
Fireball Zap
Baby Dragon Fireball Miner Zap

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