My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Goblin Barrel Balloon
Giant Snowball
Three Musketeers Goblin Barrel Balloon
Zap
Three Musketeers Goblin Barrel Balloon
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers Goblin Barrel
The Log
Elite Barbarians Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Wizard Three Musketeers Goblin Barrel Balloon
Fireball
Elite Barbarians Wizard Three Musketeers Goblin Barrel Balloon
Poison
Wizard Three Musketeers Balloon
Lightning
Elite Barbarians Wizard Three Musketeers Balloon
Rocket
Elite Barbarians Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Golden Knight Wizard Balloon Elite Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Void Golden Knight Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Three Musketeers Mega Knight Golden Knight
Wizard
Elite Barbarians Balloon Mega Knight
Three Musketeers
Elite Barbarians Golden Knight
Goblin Barrel
Balloon Mega Knight Golden Knight
Void
Balloon
Balloon
Wizard Goblin Barrel Void Mega Knight Golden Knight
Mega Knight
Elite Barbarians Wizard Goblin Barrel Balloon
Golden Knight
Elite Barbarians Three Musketeers Goblin Barrel Balloon

Defense Synergies 0 5

Elite Barbarians
Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Mega Knight Golden Knight
Three Musketeers
Goblin Barrel
Void
Balloon
Mega Knight
Elite Barbarians Wizard
Golden Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Golden Knight
Elite Barbarians Three Musketeers Mega Knight
Three Musketeers Mega Knight Elite Barbarians Void
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Mega Knight
Mega Knight
Three Musketeers Wizard Void
Void Mega Knight Golden Knight
Three Musketeers Elite Barbarians
Elite Barbarians Mega Knight
Wizard Mega Knight
Three Musketeers Wizard
Mega Knight Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Mega Knight Golden Knight
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Three Musketeers Mega Knight
Wizard Three Musketeers Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Wizard Three Musketeers Golden Knight
Wizard Mega Knight
Elite Barbarians Three Musketeers
Wizard Mega Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Void
Void Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Golden Knight
Mega Knight Elite Barbarians
Elite Barbarians Three Musketeers Mega Knight
Wizard Three Musketeers
Elite Barbarians Void
Mega Knight Elite Barbarians
Void Mega Knight Elite Barbarians
Three Musketeers
Mega Knight Elite Barbarians Golden Knight
Mega Knight Elite Barbarians Void
Elite Barbarians Mega Knight Wizard Three Musketeers Golden Knight
Wizard Three Musketeers Mega Knight
Elite Barbarians Three Musketeers Golden Knight
Mega Knight Elite Barbarians Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Golden Knight
Void
Void
Wizard Mega Knight
Wizard
Wizard
Wizard
Void Wizard Golden Knight
Elite Barbarians Three Musketeers Void
Void Wizard Golden Knight
Void Wizard
Elite Barbarians Three Musketeers Void Golden Knight
Void
Elite Barbarians
Wizard Three Musketeers Golden Knight
Wizard Three Musketeers Mega Knight
Three Musketeers
Void Wizard Three Musketeers Mega Knight
Wizard Mega Knight Golden Knight
Void Mega Knight
Wizard Void
Void
Void
Wizard Mega Knight
Void Wizard Golden Knight
Void Wizard Mega Knight Golden Knight
Void Golden Knight
Elite Barbarians Wizard
Wizard Void
Elite Barbarians Void
Void Wizard Mega Knight
Void
Mega Knight
Wizard
Void
Wizard Three Musketeers
Void Wizard Three Musketeers Mega Knight
Wizard
Void
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Golden Knight
Void
Void Mega Knight Golden Knight

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