My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Guards
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Wizard Guards Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Inferno Dragon
Poison
Wizard Guards
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Fireball Hog Rider Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Guards The Log
Elite Barbarians
Zap Fireball Hog Rider Wizard The Log
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Zap Fireball The Log Elite Barbarians Wizard Guards
Wizard
Elite Barbarians Hog Rider
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Fireball Guards
Inferno Dragon

Defense Synergies 2 10

Zap
Fireball Elite Barbarians Guards The Log Inferno Dragon
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Hog Rider
Wizard
Elite Barbarians Guards The Log
Guards
Zap Wizard The Log
The Log
Fireball Zap Elite Barbarians Wizard Guards Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Inferno Dragon Zap The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Guards
Elite Barbarians Fireball The Log
Fireball The Log Zap Guards
Inferno Dragon Zap Fireball Wizard
Zap Fireball The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Guards
Guards Zap Fireball Wizard The Log
Inferno Dragon Zap Fireball Wizard
Zap Elite Barbarians Fireball Wizard Guards The Log
Fireball Wizard Zap Guards The Log
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball The Log Inferno Dragon
Wizard Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Guards The Log
Zap Wizard The Log Fireball Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard The Log Inferno Dragon
Guards Zap Elite Barbarians The Log
Guards Zap Elite Barbarians Fireball The Log
Elite Barbarians Guards Inferno Dragon
Fireball Wizard Zap
Guards Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Elite Barbarians Guards
Zap Elite Barbarians Fireball Guards The Log
Elite Barbarians Fireball Wizard Guards
Wizard Fireball
Elite Barbarians Guards Zap Fireball The Log Inferno Dragon
Zap Elite Barbarians Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball Guards
Zap Fireball Wizard The Log
Fireball Zap Wizard
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Inferno Dragon
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard Guards
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Guards
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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