My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Knight Musketeer Wizard Skeleton Army Princess
The Log
Musketeer Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Musketeer Hog Rider Wizard Skeleton Army P.E.K.K.A Princess
Fireball
Musketeer Hog Rider Wizard Skeleton Army Princess
Poison
Musketeer Wizard Skeleton Army Princess
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Princess Musketeer Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Princess

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Musketeer Princess
Knight
Musketeer Hog Rider Princess Zap Wizard
Musketeer
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Knight Musketeer Wizard Princess
Wizard
Knight Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Musketeer Wizard Princess
Princess
Knight Zap Hog Rider P.E.K.K.A

Defense Synergies 2 13

Zap
Knight Musketeer Skeleton Army P.E.K.K.A Princess
Knight
Musketeer Princess Zap Wizard Skeleton Army
Musketeer
Knight Zap Skeleton Army P.E.K.K.A
Hog Rider
Wizard
Knight Skeleton Army P.E.K.K.A
Skeleton Army
Zap Knight Musketeer Wizard Princess
P.E.K.K.A
Zap Musketeer Wizard Princess
Princess
Knight Zap Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Princess
Skeleton Army Zap Musketeer
Musketeer Zap Wizard Princess
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army Princess
Knight Skeleton Army Musketeer
Skeleton Army Zap Knight Musketeer Wizard Princess
Musketeer Zap Wizard Princess
Skeleton Army P.E.K.K.A Zap Knight Musketeer Wizard
Wizard Skeleton Army Zap P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap P.E.K.K.A
Wizard Knight Musketeer Skeleton Army P.E.K.K.A
Zap Knight Musketeer Wizard Skeleton Army
Zap Wizard Knight Musketeer Princess
P.E.K.K.A Musketeer
Wizard Skeleton Army Knight Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Zap Knight Musketeer Wizard
Skeleton Army P.E.K.K.A Zap Knight Musketeer
Skeleton Army P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Knight Musketeer Skeleton Army
Wizard Zap Musketeer Princess
Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight Wizard
Wizard Musketeer Skeleton Army Princess
Skeleton Army Zap Knight Musketeer P.E.K.K.A
Zap Musketeer Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer
Zap Musketeer Princess
Knight Musketeer
Wizard Zap
Wizard Zap Musketeer Princess
Musketeer Wizard Princess
Zap Wizard Princess
Zap Wizard
Musketeer
Zap Knight Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Knight Musketeer Princess
Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Wizard Princess
Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Zap Wizard Princess
Musketeer
Wizard Princess
Musketeer
Zap Musketeer
Zap Wizard Princess
Zap Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Zap Musketeer
Zap Musketeer Wizard Princess
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Musketeer Skeleton Army Princess
Zap Musketeer Wizard Princess
Knight Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Zap
Musketeer P.E.K.K.A
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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