My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Goblin Barrel Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Mega Knight
Knight
Goblin Gang Firecracker Goblin Barrel Zap Wizard Electro Wizard
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Zap Knight Goblin Gang Goblin Barrel Mega Knight
Wizard
Knight Mega Knight
Goblin Barrel
Knight Goblin Gang Firecracker Mega Knight
Electro Wizard
Zap Knight Mega Knight
Mega Knight
Zap Firecracker Wizard Goblin Barrel Electro Wizard

Defense Synergies 5 11

Zap
Electro Wizard Mega Knight Knight Goblin Gang Firecracker
Knight
Goblin Gang Firecracker Electro Wizard Zap Wizard
Goblin Gang
Knight Zap Firecracker Electro Wizard
Firecracker
Knight Zap Goblin Gang Electro Wizard Mega Knight
Wizard
Knight Electro Wizard Mega Knight
Goblin Barrel
Electro Wizard
Zap Knight Goblin Gang Firecracker Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard Electro Wizard
Zap Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Firecracker Wizard
Zap Electro Wizard Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Knight Firecracker Wizard Mega Knight
Zap Goblin Gang Firecracker Wizard Electro Wizard
Mega Knight Zap Knight Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Zap Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Mega Knight
Wizard Mega Knight Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Knight Goblin Gang Firecracker Wizard Electro Wizard
Zap Wizard Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Zap Knight Electro Wizard
Goblin Gang Mega Knight Zap Knight Electro Wizard
Knight Goblin Gang Mega Knight
Firecracker Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Firecracker
Goblin Gang
Mega Knight Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Electro Wizard Zap Knight Firecracker
Mega Knight Zap Firecracker Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Electro Wizard
Firecracker Zap Knight Wizard Electro Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Electro Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Zap Electro Wizard Goblin Gang
Zap Firecracker Wizard Electro Wizard
Knight Goblin Gang Firecracker Wizard Electro Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight

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