My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince P.E.K.K.A Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Phoenix Night Witch
Giant Snowball
Night Witch
Zap
Royal Giant Dark Prince Night Witch
Barbarian Barrel
Dark Prince Night Witch
The Log
Royal Giant Dark Prince
Earthquake
Arrows
Night Witch
Royal Delivery
Dark Prince P.E.K.K.A Night Witch
Fireball
Night Witch
Poison
Phoenix Night Witch
Lightning
Dark Prince Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Phoenix Night Witch Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Dark Prince Phoenix

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Royal Giant Dark Prince Phoenix Night Witch
Arrows
Zap Royal Giant P.E.K.K.A Dark Prince Lightning Phoenix Night Witch
Royal Giant
Arrows Lightning Zap Dark Prince Night Witch
Dark Prince
Zap Arrows Royal Giant Lightning
Lightning
Royal Giant Arrows Dark Prince
P.E.K.K.A
Zap Arrows Night Witch
Phoenix
Zap Arrows
Night Witch
Zap Arrows Royal Giant P.E.K.K.A

Defense Synergies 0 10

Zap
Arrows Dark Prince P.E.K.K.A Phoenix Night Witch
Arrows
Zap Dark Prince Lightning P.E.K.K.A Phoenix
Royal Giant
Dark Prince
Zap Arrows Night Witch
Lightning
Arrows
P.E.K.K.A
Zap Arrows
Phoenix
Zap Arrows
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
P.E.K.K.A Zap Dark Prince Phoenix Night Witch
P.E.K.K.A Dark Prince Lightning Night Witch
P.E.K.K.A Night Witch Dark Prince Phoenix
Lightning Arrows Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Night Witch
Lightning Zap Arrows Phoenix Night Witch
Lightning Zap Arrows P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Night Witch
Dark Prince Phoenix Night Witch
Zap Arrows Dark Prince Night Witch
Arrows Zap Phoenix Night Witch
P.E.K.K.A Night Witch Zap Dark Prince Lightning
Zap Arrows Dark Prince P.E.K.K.A Night Witch
P.E.K.K.A Phoenix
Zap Lightning P.E.K.K.A
Arrows Dark Prince P.E.K.K.A Night Witch
Arrows Zap Dark Prince Night Witch
Zap Arrows Dark Prince
P.E.K.K.A Phoenix
Dark Prince Arrows P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Zap Arrows Lightning Phoenix
P.E.K.K.A Zap Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Zap Phoenix Night Witch
P.E.K.K.A Dark Prince Phoenix Night Witch
Arrows Zap
Dark Prince P.E.K.K.A Lightning Phoenix Night Witch
P.E.K.K.A Dark Prince Phoenix
Zap Lightning P.E.K.K.A Dark Prince Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Dark Prince Phoenix
Lightning P.E.K.K.A Zap Arrows Dark Prince Phoenix
Dark Prince Lightning P.E.K.K.A Night Witch
Phoenix Zap Dark Prince Lightning P.E.K.K.A Night Witch
Arrows Zap Dark Prince P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Night Witch
Lightning Zap Arrows Dark Prince
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Zap Arrows Dark Prince
Lightning Zap Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Night Witch
Zap Lightning
Lightning Night Witch
Lightning Zap Arrows Night Witch
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Dark Prince Night Witch
Lightning Zap Arrows
Arrows
Lightning Dark Prince
Arrows Zap Lightning
Lightning Zap Arrows
Dark Prince P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: