My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Goblin Giant
Barbarian Barrel
Valkyrie Bomb Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army
Fireball
Minion Horde Bomb Tower Wizard Skeleton Army
Poison
Minion Horde Bomb Tower Wizard Skeleton Army
Lightning
Valkyrie Bomb Tower Wizard
Rocket
Minion Horde Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Bomb Tower Minion Horde Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Minion Horde Valkyrie
Arrows
Zap Goblin Giant
Minion Horde
Zap Goblin Giant
Valkyrie
Zap Wizard
Bomb Tower
Wizard
Valkyrie Goblin Giant
Skeleton Army
Goblin Giant
Zap Arrows Minion Horde Wizard

Defense Synergies 2 10

Zap
Bomb Tower Goblin Giant Arrows Minion Horde Valkyrie Skeleton Army
Arrows
Zap Valkyrie Bomb Tower
Minion Horde
Zap
Valkyrie
Zap Arrows Bomb Tower Wizard
Bomb Tower
Zap Arrows Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Bomb Tower Wizard
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard Goblin Giant
Minion Horde Bomb Tower Skeleton Army Zap Valkyrie
Minion Horde Bomb Tower Skeleton Army Valkyrie
Minion Horde Bomb Tower Skeleton Army Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army
Arrows Skeleton Army Zap Valkyrie Bomb Tower
Minion Horde Zap Arrows Bomb Tower Wizard
Zap Arrows Valkyrie Bomb Tower Goblin Giant
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Zap Arrows Bomb Tower Wizard Goblin Giant
Arrows Minion Horde Zap Wizard
Minion Horde Bomb Tower Skeleton Army Zap Valkyrie Wizard
Valkyrie Bomb Tower Wizard Skeleton Army Zap Arrows Minion Horde
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Zap
Minion Horde Bomb Tower Wizard Arrows Valkyrie Skeleton Army
Arrows Bomb Tower Zap Minion Horde Valkyrie Wizard Skeleton Army
Zap Arrows Valkyrie Bomb Tower Wizard
Bomb Tower
Valkyrie Wizard Skeleton Army Arrows Minion Horde Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Arrows Valkyrie Bomb Tower Wizard
Skeleton Army Zap Minion Horde Valkyrie Bomb Tower Goblin Giant
Valkyrie Skeleton Army Zap Minion Horde Goblin Giant
Minion Horde Valkyrie Skeleton Army Goblin Giant
Arrows Wizard Zap Minion Horde Bomb Tower Goblin Giant
Skeleton Army Minion Horde Valkyrie Bomb Tower Goblin Giant
Minion Horde Valkyrie Bomb Tower Skeleton Army Goblin Giant
Zap Minion Horde Valkyrie Bomb Tower Skeleton Army
Minion Horde Skeleton Army Goblin Giant
Minion Horde Valkyrie Bomb Tower
Skeleton Army Zap Arrows Valkyrie Goblin Giant
Skeleton Army Minion Horde Valkyrie Bomb Tower Wizard Goblin Giant
Wizard Minion Horde Valkyrie Bomb Tower Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie Bomb Tower Goblin Giant
Arrows Valkyrie Zap Minion Horde Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Zap
Arrows Minion Horde Goblin Giant
Arrows Valkyrie
Wizard Zap Arrows Minion Horde Valkyrie
Arrows Wizard Zap Minion Horde Goblin Giant
Arrows Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde
Zap Arrows Minion Horde Valkyrie Wizard
Zap Arrows Wizard
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Valkyrie Wizard
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Skeleton Army
Zap Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap Goblin Giant

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