My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bandit Fisherman Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Electro Dragon Fisherman
Zap
Bandit Fisherman
Barbarian Barrel
Wizard Bandit
The Log
Bandit Fisherman
Earthquake
Arrows
Royal Delivery
Wizard Electro Dragon Bandit Fisherman Mother Witch
Fireball
Wizard Electro Dragon Bandit Fisherman Mother Witch
Poison
Wizard Electro Dragon Fisherman Mother Witch
Lightning
Wizard Electro Dragon Bandit Fisherman Mother Witch Monk
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Bandit Fisherman Freeze Mother Witch Wizard Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Bandit Fisherman Freeze

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit
Void
Freeze
Electro Dragon
Fisherman Mother Witch
Bandit
Wizard
Fisherman
Electro Dragon
Mother Witch
Electro Dragon
Monk

Defense Synergies 0 6

Wizard
Freeze Bandit
Void
Freeze
Wizard
Electro Dragon
Fisherman
Bandit
Wizard Fisherman
Fisherman
Electro Dragon Bandit Mother Witch Monk
Mother Witch
Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Dragon
Electro Dragon Bandit Fisherman Monk
Fisherman Void Freeze Electro Dragon Bandit
Electro Dragon Bandit Fisherman Monk
Monk
Freeze Electro Dragon Bandit Mother Witch
Wizard Void Freeze Electro Dragon
Void Electro Dragon Bandit Monk
Fisherman
Bandit Fisherman
Mother Witch Wizard Freeze Electro Dragon Bandit Fisherman
Wizard Electro Dragon
Wizard Freeze Electro Dragon Bandit
Wizard Freeze Electro Dragon
Bandit
Monk Freeze Bandit Fisherman
Wizard Electro Dragon Fisherman
Wizard Electro Dragon Bandit Fisherman
Wizard Freeze Electro Dragon Bandit Fisherman Mother Witch
Fisherman
Wizard Electro Dragon Bandit Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Bandit Fisherman
Void Bandit Wizard Electro Dragon Fisherman Monk
Bandit Electro Dragon Fisherman
Bandit Fisherman Monk
Bandit Fisherman
Wizard Mother Witch Freeze Electro Dragon Monk
Void Bandit
Fisherman
Void Freeze Electro Dragon Bandit Monk
Electro Dragon
Monk Void
Wizard Bandit
Wizard Electro Dragon
Electro Dragon Freeze Fisherman Monk
Wizard Freeze Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Electro Dragon Bandit Monk
Void Monk Electro Dragon Bandit Fisherman
Void Electro Dragon Bandit
Void Freeze
Wizard
Wizard Mother Witch Freeze Electro Dragon Monk
Wizard
Wizard Freeze Electro Dragon
Void Monk Wizard Electro Dragon Bandit Fisherman
Void Electro Dragon Fisherman
Void Monk Wizard Electro Dragon Bandit Fisherman
Void Monk Wizard Electro Dragon
Void Bandit Fisherman
Void Freeze Electro Dragon Bandit Fisherman Monk
Fisherman
Wizard Electro Dragon Bandit
Wizard Electro Dragon Bandit
Monk Freeze
Fisherman
Void Wizard Electro Dragon Bandit Fisherman Monk
Wizard Electro Dragon Mother Witch Monk
Void Monk
Wizard Void
Void Fisherman Monk
Void Electro Dragon Monk
Freeze Mother Witch Wizard Electro Dragon
Fisherman
Void Wizard Electro Dragon Bandit Fisherman Monk
Void Wizard Electro Dragon Bandit Fisherman Monk
Void Bandit Fisherman
Wizard Electro Dragon Mother Witch
Electro Dragon Wizard Void Freeze
Void
Void Wizard Electro Dragon Bandit
Void Freeze Electro Dragon Monk
Wizard Monk
Void Freeze Electro Dragon Bandit
Wizard Electro Dragon Monk
Freeze
Void Wizard Electro Dragon
Wizard Electro Dragon
Void Monk
Electro Dragon
Electro Dragon Freeze
Void Electro Dragon
Void Electro Dragon Freeze Bandit Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: