My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Bowler Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins
Zap
Spear Goblins Bandit
Barbarian Barrel
Spear Goblins Wizard Bandit Electro Wizard
The Log
Spear Goblins Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard Bowler Bandit Electro Wizard
Fireball
Wizard Bowler Bandit Electro Wizard
Poison
Spear Goblins Wizard Electro Wizard
Lightning
Wizard Bowler Bandit Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Tornado Bandit Electro Wizard Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Tornado Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bowler Bandit Mega Knight
Wizard
Tornado Bandit Mega Knight
Tornado
Wizard Bowler The Log Mega Knight
Bowler
Spear Goblins Tornado The Log Electro Wizard
The Log
Tornado Bowler Bandit Mega Knight
Bandit
Spear Goblins Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Bowler Bandit Mega Knight
Mega Knight
Spear Goblins Wizard Tornado The Log Bandit Electro Wizard

Defense Synergies 3 20

Spear Goblins
Bowler The Log Bandit Electro Wizard Mega Knight
Wizard
Tornado The Log Bandit Electro Wizard Mega Knight
Tornado
Wizard Bowler The Log Electro Wizard Mega Knight
Bowler
Tornado The Log Spear Goblins Bandit Electro Wizard
The Log
Bowler Spear Goblins Wizard Tornado Bandit Electro Wizard Mega Knight
Bandit
Spear Goblins Wizard Bowler The Log Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Wizard Tornado Bowler The Log Bandit Mega Knight
Mega Knight
Spear Goblins Wizard Tornado The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Wizard The Log Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Tornado Bowler Mega Knight Bandit Electro Wizard
Bowler Bandit Electro Wizard Mega Knight
Tornado Bowler The Log Mega Knight
Tornado Bowler The Log Spear Goblins Bandit Electro Wizard Mega Knight
Tornado Electro Wizard Spear Goblins Wizard
Bowler The Log Bandit Electro Wizard Mega Knight
Tornado
Tornado Spear Goblins Bowler Bandit Electro Wizard Mega Knight
Electro Wizard Spear Goblins Wizard Tornado Bowler The Log Bandit Mega Knight
Spear Goblins Wizard Tornado Electro Wizard
Bowler Mega Knight Wizard The Log Bandit Electro Wizard
Wizard Bowler Mega Knight Tornado The Log Electro Wizard
Bandit Electro Wizard Mega Knight
Tornado Bowler The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight Tornado Bowler Electro Wizard
Mega Knight Spear Goblins Wizard Tornado Bowler The Log Bandit Electro Wizard
Wizard Tornado The Log Spear Goblins Bowler Bandit Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Bowler Mega Knight Spear Goblins The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Bowler Bandit Electro Wizard
Bandit Electro Wizard Wizard Bowler The Log Mega Knight
Bandit Mega Knight Spear Goblins Bowler The Log Electro Wizard
Bowler Mega Knight Tornado The Log Bandit Electro Wizard
Bowler Bandit Mega Knight
Wizard Tornado Electro Wizard
Spear Goblins Bowler Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Spear Goblins Tornado The Log Bandit
Mega Knight Bowler
Mega Knight Tornado Bowler The Log Electro Wizard
Bowler Mega Knight Wizard Bandit
Wizard Bowler Mega Knight
Electro Wizard Spear Goblins Tornado Bowler The Log
Bowler Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Tornado Bowler The Log Bandit Electro Wizard
The Log Bandit
The Log
Wizard Bowler The Log Mega Knight
Wizard Spear Goblins Tornado
Wizard Tornado Bowler The Log
The Log Wizard Tornado Bowler
The Log Wizard Tornado Bandit
Tornado Bowler Electro Wizard
Wizard Tornado Bowler The Log Bandit Electro Wizard
Wizard Tornado
Bowler The Log Bandit
Bandit
The Log
Spear Goblins Wizard Bowler The Log Bandit
Wizard Bowler The Log Bandit Mega Knight
Tornado
Wizard Bowler The Log Bandit Electro Wizard Mega Knight
Wizard Tornado Bowler The Log Mega Knight
Bowler The Log Mega Knight
Wizard Tornado
Tornado Bowler The Log
The Log
Tornado The Log Wizard Bowler Mega Knight
The Log Wizard Tornado Bowler Bandit Electro Wizard
Wizard Tornado Bowler The Log Bandit Mega Knight
Tornado The Log Bandit
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Bowler
Wizard The Log Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard Bowler The Log
Electro Wizard Spear Goblins Bandit
Wizard Tornado Electro Wizard
The Log
Wizard Bowler Electro Wizard Mega Knight
The Log Wizard Bowler
Tornado
Mega Knight
Tornado Bowler The Log Electro Wizard
Tornado Electro Wizard
Tornado Bowler The Log Bandit Electro Wizard Mega Knight

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