My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins
Zap
Spear Goblins Bandit
Barbarian Barrel
Electro Spirit Spear Goblins Wizard Bandit
The Log
Electro Spirit Spear Goblins Bandit
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Wizard P.E.K.K.A Bandit
Fireball
Wizard Bandit
Poison
Spear Goblins Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Earthquake Bandit Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Earthquake

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit
Spear Goblins
Earthquake Bandit Mega Knight
Earthquake
Spear Goblins P.E.K.K.A The Log Mega Knight
Wizard
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Electro Spirit Earthquake Wizard The Log
The Log
Earthquake P.E.K.K.A Bandit Mega Knight
Bandit
Electro Spirit Spear Goblins Wizard The Log Mega Knight
Mega Knight
Spear Goblins Earthquake Wizard The Log Bandit

Defense Synergies 1 15

Electro Spirit
The Log
Spear Goblins
Earthquake P.E.K.K.A The Log Bandit Mega Knight
Earthquake
Spear Goblins The Log Mega Knight
Wizard
P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
The Log Spear Goblins Wizard
The Log
P.E.K.K.A Electro Spirit Spear Goblins Earthquake Wizard Bandit Mega Knight
Bandit
Spear Goblins Wizard The Log Mega Knight
Mega Knight
Spear Goblins Earthquake Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Wizard The Log
P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Bandit Mega Knight
Earthquake P.E.K.K.A The Log Mega Knight
The Log Electro Spirit Spear Goblins Earthquake Bandit Mega Knight
Electro Spirit Spear Goblins Wizard
Earthquake Electro Spirit P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
Spear Goblins Bandit Mega Knight
Electro Spirit Spear Goblins Earthquake Wizard The Log Bandit Mega Knight
Spear Goblins Wizard
P.E.K.K.A Mega Knight Earthquake Wizard The Log Bandit
Wizard Mega Knight Electro Spirit Earthquake P.E.K.K.A The Log
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A The Log Bandit Mega Knight
Wizard Mega Knight P.E.K.K.A
Mega Knight Electro Spirit Spear Goblins Wizard The Log Bandit
Earthquake Wizard The Log Electro Spirit Spear Goblins Bandit Mega Knight
P.E.K.K.A
Wizard Mega Knight Electro Spirit Spear Goblins Earthquake P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins P.E.K.K.A Bandit
Bandit Wizard The Log Mega Knight
P.E.K.K.A Bandit Mega Knight Spear Goblins The Log
P.E.K.K.A Mega Knight The Log Bandit
P.E.K.K.A Bandit Mega Knight
Wizard Electro Spirit
P.E.K.K.A Spear Goblins Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Spear Goblins The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Spirit Spear Goblins P.E.K.K.A The Log
Mega Knight Electro Spirit Earthquake Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Bandit
The Log Bandit
Earthquake The Log Bandit
Earthquake The Log
Wizard Earthquake The Log Mega Knight
Wizard Electro Spirit Spear Goblins
Earthquake Wizard The Log
Earthquake The Log Wizard
The Log Wizard Bandit
Earthquake Wizard The Log Bandit
Wizard
Earthquake The Log Bandit
Earthquake Bandit
Earthquake The Log
Earthquake Spear Goblins Wizard The Log Bandit
Earthquake Wizard The Log Bandit Mega Knight
Earthquake
Earthquake Wizard The Log Bandit Mega Knight
Earthquake Wizard The Log Mega Knight
Earthquake The Log Mega Knight
Wizard
The Log
Earthquake The Log
Earthquake The Log Electro Spirit Wizard Mega Knight
The Log Earthquake Wizard Bandit
Wizard The Log Bandit Mega Knight
The Log Bandit
Wizard
Electro Spirit Wizard
Earthquake Wizard The Log Bandit Mega Knight
Electro Spirit
P.E.K.K.A Mega Knight
Earthquake Wizard The Log
Earthquake Electro Spirit Spear Goblins Bandit
Wizard
The Log
Wizard Mega Knight
The Log Earthquake Wizard
P.E.K.K.A Mega Knight
Electro Spirit The Log
The Log Bandit Mega Knight

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