My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Goblin Cage Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards Prince
Giant Snowball
Spear Goblins Mega Minion Hog Rider Guards
Zap
Spear Goblins Guards Prince
Barbarian Barrel
Spear Goblins Goblin Cage Guards
The Log
Spear Goblins Goblin Cage Hog Rider Guards Prince
Earthquake
Spear Goblins Goblin Cage Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Mega Minion Goblin Cage Hog Rider Guards Prince
Fireball
Mega Minion Goblin Cage Hog Rider
Poison
Spear Goblins Mega Minion Goblin Cage Guards
Lightning
Mega Minion Goblin Cage Prince Archer Queen
Rocket
Hog Rider Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Mega Minion Guards Goblin Cage Hog Rider Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Mega Minion Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Cage Prince
Mega Minion
Goblin Cage
Spear Goblins Hog Rider The Log
Hog Rider
Spear Goblins The Log Goblin Cage Guards Prince Archer Queen
Guards
Hog Rider The Log
Prince
Spear Goblins Hog Rider The Log
The Log
Hog Rider Goblin Cage Guards Prince
Archer Queen
Hog Rider

Defense Synergies 2 16

Spear Goblins
Mega Minion Goblin Cage Guards Prince The Log
Mega Minion
Spear Goblins Goblin Cage Guards The Log Archer Queen
Goblin Cage
Spear Goblins Mega Minion Guards Prince The Log Archer Queen
Hog Rider
Guards
Spear Goblins Mega Minion Goblin Cage Prince The Log Archer Queen
Prince
The Log Spear Goblins Goblin Cage Guards
The Log
Prince Archer Queen Spear Goblins Mega Minion Goblin Cage Guards
Archer Queen
The Log Mega Minion Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Goblin Cage The Log
Mega Minion Goblin Cage Prince The Log
Goblin Cage Prince Mega Minion
Goblin Cage Prince Mega Minion Guards
Goblin Cage Prince The Log
The Log Spear Goblins Mega Minion Guards
Mega Minion Spear Goblins Goblin Cage
Goblin Cage The Log
Goblin Cage Prince Archer Queen
Guards Spear Goblins Prince
Guards Spear Goblins Mega Minion The Log
Mega Minion Spear Goblins
Goblin Cage Prince Guards The Log
Mega Minion Goblin Cage Guards Prince The Log
Goblin Cage Prince
Goblin Cage Prince The Log
Goblin Cage Prince
Goblin Cage Spear Goblins Mega Minion Guards Prince The Log
Goblin Cage The Log Spear Goblins Mega Minion Guards
Goblin Cage Prince
Spear Goblins Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Goblin Cage Prince
Mega Minion Prince The Log
Guards Spear Goblins Goblin Cage Prince The Log
Guards Prince Goblin Cage The Log
Goblin Cage Guards Prince
Guards Prince Spear Goblins Mega Minion Goblin Cage
Goblin Cage Prince
Goblin Cage Spear Goblins Mega Minion Prince The Log
Mega Minion Goblin Cage Guards
Mega Minion Goblin Cage Guards Prince
Goblin Cage Guards Prince The Log Archer Queen
Prince Goblin Cage Guards
Goblin Cage
Guards Spear Goblins Mega Minion Goblin Cage Prince The Log Archer Queen
Mega Minion Goblin Cage The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards Prince The Log
The Log
Spear Goblins Mega Minion
The Log
The Log
The Log
Guards Prince
Prince The Log
Archer Queen
The Log
Prince The Log
Spear Goblins The Log
The Log
Mega Minion Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log
Mega Minion
The Log
Prince The Log
The Log
Mega Minion Guards
Mega Minion
The Log
Prince
The Log
Spear Goblins Guards Prince
Mega Minion Archer Queen
The Log
Mega Minion Prince
The Log
Archer Queen
Mega Minion Prince Archer Queen
Guards The Log Archer Queen
Archer Queen
Prince The Log Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: