My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Knight Wizard Lumberjack
The Log
Skeletons Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Balloon Zap Mini P.E.K.K.A Lumberjack
Zap
Balloon Bats Knight Mini P.E.K.K.A Lumberjack
Knight
Bats Balloon Zap Wizard Lumberjack
Mini P.E.K.K.A
Bats Zap Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Balloon Lumberjack
Balloon
Bats Zap Knight Lumberjack Wizard
Lumberjack
Balloon Bats Zap Knight Mini P.E.K.K.A Wizard

Defense Synergies 2 16

Skeletons
Bats Zap Knight Mini P.E.K.K.A Wizard Lumberjack
Bats
Knight Skeletons Zap Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Skeletons Bats Knight Lumberjack
Knight
Bats Skeletons Zap Mini P.E.K.K.A Wizard Lumberjack
Mini P.E.K.K.A
Zap Skeletons Bats Knight Wizard
Wizard
Skeletons Knight Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Skeletons Bats Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Lumberjack Skeletons Bats Zap Knight
Mini P.E.K.K.A Lumberjack Skeletons Bats Knight
Mini P.E.K.K.A Lumberjack Skeletons Bats Knight
Mini P.E.K.K.A Lumberjack
Skeletons Bats Zap Lumberjack
Bats Zap Wizard
Zap
Mini P.E.K.K.A Skeletons Lumberjack
Knight Skeletons Mini P.E.K.K.A Lumberjack
Bats Skeletons Zap Knight Wizard Lumberjack
Bats Zap Wizard
Mini P.E.K.K.A Lumberjack Skeletons Bats Zap Knight Wizard
Wizard Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Wizard Skeletons Bats Knight Mini P.E.K.K.A Lumberjack
Bats Zap Knight Wizard Lumberjack
Zap Wizard Bats Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Knight Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Skeletons Zap
Zap Knight Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Skeletons Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Zap Knight
Skeletons Knight Mini P.E.K.K.A Lumberjack
Wizard Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Skeletons Bats Knight Mini P.E.K.K.A
Skeletons
Bats Knight Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Skeletons Knight Wizard Lumberjack
Wizard
Skeletons Bats Zap Knight Mini P.E.K.K.A Lumberjack
Bats Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Lumberjack
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats
Zap Wizard
Knight Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap

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