My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Tesla Wizard
The Log
Skeletons Ice Spirit Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Wizard Ram Rider
Fireball
Tesla Wizard Ram Rider
Poison
Wizard
Lightning
Knight Tesla Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Earthquake Tesla Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Ram Rider
Knight
Ice Spirit Earthquake Wizard The Log Ram Rider
Tesla
Earthquake
Knight The Log Ram Rider
Wizard
Knight Ram Rider
The Log
Knight Earthquake Ram Rider
Ram Rider
Ice Spirit Knight Earthquake Wizard The Log

Defense Synergies 3 20

Skeletons
Tesla Ice Spirit Knight Earthquake Wizard The Log Ram Rider
Ice Spirit
Skeletons Knight Tesla Earthquake Wizard The Log Ram Rider
Knight
Tesla Skeletons Ice Spirit Earthquake Wizard The Log
Tesla
Skeletons Knight The Log Ice Spirit Earthquake Wizard
Earthquake
Skeletons Ice Spirit Knight Tesla The Log
Wizard
Skeletons Ice Spirit Knight Tesla The Log
The Log
Tesla Skeletons Ice Spirit Knight Earthquake Wizard Ram Rider
Ram Rider
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Wizard The Log Ram Rider
Skeletons Ice Spirit Knight Tesla The Log Ram Rider
Tesla Ram Rider Skeletons Knight
Tesla Skeletons Knight Ram Rider
Earthquake The Log
The Log Skeletons Tesla Earthquake
Tesla Ram Rider Ice Spirit Wizard
Earthquake Tesla The Log Ram Rider
Tesla Skeletons
Knight Skeletons Ice Spirit Tesla
Skeletons Knight Tesla Earthquake Wizard The Log Ram Rider
Tesla Wizard Ram Rider
Tesla Skeletons Ice Spirit Knight Earthquake Wizard The Log Ram Rider
Wizard Ice Spirit Tesla Earthquake The Log
Knight Tesla Ram Rider
Ice Spirit Tesla The Log Ram Rider
Tesla Wizard Skeletons Knight
Ice Spirit Tesla Knight Wizard The Log Ram Rider
Earthquake Wizard The Log Ice Spirit Knight Tesla Ram Rider
Tesla Ram Rider
Wizard Knight Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla Wizard The Log
Skeletons Ice Spirit Knight The Log Ram Rider
Knight Tesla The Log Ram Rider
Skeletons Knight Tesla Ram Rider
Wizard Skeletons Ice Spirit Tesla Ram Rider
Skeletons Knight Tesla Ram Rider
Knight Tesla
Skeletons Ice Spirit Knight The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla Wizard Ram Rider
Wizard Tesla
Tesla Skeletons Ice Spirit Knight The Log
Tesla Earthquake Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log Ram Rider
Earthquake The Log
Earthquake Knight The Log
Wizard Earthquake The Log
Wizard Ice Spirit Ram Rider
Earthquake Wizard The Log
Earthquake The Log Ice Spirit Wizard Ram Rider
The Log Wizard Ram Rider
Knight Earthquake Wizard The Log Ram Rider
Wizard
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Ice Spirit Wizard
The Log Earthquake Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard
Ice Spirit Wizard
Earthquake Wizard The Log
Ice Spirit
Earthquake Wizard The Log
Earthquake Ice Spirit
Wizard Ram Rider
The Log
Knight Wizard
The Log Earthquake Wizard
Ice Spirit The Log
The Log

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