My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Goblin Hut Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Goblin Hut
Zap
Skeletons Archers Goblin Hut
Barbarian Barrel
Skeletons Ice Spirit Archers Goblin Hut
The Log
Skeletons Ice Spirit Archers Goblin Hut
Earthquake
Skeletons Archers Goblin Hut
Arrows
Skeletons Ice Spirit Archers Goblin Hut
Royal Delivery
Skeletons Ice Spirit Archers Goblin Hut
Fireball
Archers Goblin Hut
Poison
Archers Goblin Hut
Lightning
Goblin Hut Monk
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit The Log Archers Earthquake Goblin Hut Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers Goblin Hut
Archers
Ice Spirit Goblin Hut
Earthquake
Goblin Hut Mirror The Log
Goblin Hut
Ice Spirit Archers Earthquake Mirror The Log
Mirror
The Log Earthquake Goblin Hut
The Log
Mirror Earthquake Goblin Hut
Monk

Defense Synergies 0 16

Skeletons
Ice Spirit Archers Earthquake Goblin Hut The Log Monk
Ice Spirit
Skeletons Archers Earthquake Goblin Hut The Log
Archers
Skeletons Ice Spirit Goblin Hut The Log
Earthquake
Skeletons Ice Spirit Goblin Hut The Log
Goblin Hut
Skeletons Ice Spirit Archers Earthquake Mirror
Mirror
Goblin Hut The Log
The Log
Skeletons Ice Spirit Archers Earthquake Mirror
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Hut The Log
Skeletons Ice Spirit Goblin Hut The Log Monk
Goblin Hut Skeletons Archers
Goblin Hut Skeletons Monk
Earthquake The Log Monk
The Log Skeletons Archers Earthquake
Ice Spirit Archers Goblin Hut
Earthquake The Log Monk
Skeletons Goblin Hut
Skeletons Ice Spirit Archers
Archers Skeletons Earthquake Goblin Hut The Log
Archers Goblin Hut
Goblin Hut Skeletons Ice Spirit Earthquake The Log
Ice Spirit Earthquake Goblin Hut The Log
Goblin Hut
Monk Ice Spirit Goblin Hut The Log
Skeletons Goblin Hut
Ice Spirit Archers Goblin Hut The Log
Earthquake The Log Ice Spirit Archers Goblin Hut
Goblin Hut
Archers Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Goblin Hut
Archers The Log Monk
Skeletons Ice Spirit Goblin Hut The Log
The Log Monk
Skeletons Goblin Hut
Skeletons Ice Spirit Archers Goblin Hut Monk
Skeletons Archers Goblin Hut
Skeletons Ice Spirit Goblin Hut The Log Monk
Skeletons Goblin Hut
Goblin Hut
Monk The Log
Skeletons
Archers
Goblin Hut Skeletons Ice Spirit Archers The Log Monk
Archers Earthquake Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Monk
Monk The Log
Earthquake Goblin Hut The Log
Earthquake The Log
Earthquake The Log
Ice Spirit Monk
Archers Earthquake The Log
Earthquake The Log Ice Spirit
The Log Monk
Monk Earthquake The Log
Monk Archers
Earthquake Goblin Hut The Log
Earthquake Monk
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log
Monk Earthquake
Archers Earthquake The Log Monk
Earthquake The Log Monk
Earthquake The Log Monk
The Log Monk
Earthquake The Log Monk
Earthquake The Log Ice Spirit
The Log Earthquake Monk
The Log Monk
The Log
Archers
Ice Spirit Goblin Hut
Earthquake The Log
Ice Spirit Monk
Earthquake The Log Monk
Earthquake Ice Spirit Archers Goblin Hut
Archers Monk
The Log
The Log Earthquake
Monk
Ice Spirit The Log
The Log Monk

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