My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar P.E.K.K.A Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Goblins Minions
Zap
Skeletons Goblins Minions Mortar
Barbarian Barrel
Skeletons Goblins Mortar
The Log
Skeletons Goblins
Earthquake
Skeletons Mortar
Arrows
Skeletons Goblins Minions
Royal Delivery
Skeletons Goblins Minions Bowler P.E.K.K.A
Fireball
Minions Mortar Bowler
Poison
Minions Mortar
Lightning
Mortar Bowler Archer Queen
Rocket
Mortar Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Giant Snowball Minions Mortar Bowler Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Giant Snowball Minions

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant Snowball
P.E.K.K.A Mortar Bowler
Minions
Mortar Bowler P.E.K.K.A
Mortar
Giant Snowball Minions
Bowler
Giant Snowball Minions
P.E.K.K.A
Giant Snowball Minions Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 0 17

Skeletons
Giant Snowball Minions Mortar Bowler P.E.K.K.A Archer Queen
Goblins
Giant Snowball Mortar Archer Queen
Giant Snowball
Skeletons Goblins Minions Mortar Bowler P.E.K.K.A Archer Queen
Minions
Skeletons Giant Snowball Mortar Bowler P.E.K.K.A
Mortar
Skeletons Goblins Giant Snowball Minions
Bowler
Skeletons Giant Snowball Minions
P.E.K.K.A
Skeletons Giant Snowball Minions
Archer Queen
Skeletons Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Mortar
P.E.K.K.A Skeletons Goblins Minions Mortar
Mortar Bowler P.E.K.K.A Skeletons Goblins Giant Snowball Minions
P.E.K.K.A Skeletons Goblins Minions Mortar Bowler
Bowler P.E.K.K.A
Bowler Skeletons Goblins Giant Snowball Minions
Giant Snowball Minions Mortar
Bowler P.E.K.K.A
P.E.K.K.A Skeletons Goblins Minions Mortar Archer Queen
Skeletons Goblins Giant Snowball Bowler
Goblins Minions Skeletons Giant Snowball Bowler
Minions Giant Snowball
Mortar Bowler P.E.K.K.A Skeletons Giant Snowball Minions
Bowler Goblins Giant Snowball Minions Mortar P.E.K.K.A
P.E.K.K.A Mortar
Giant Snowball Mortar Bowler P.E.K.K.A
Skeletons Goblins Minions Mortar Bowler P.E.K.K.A
Mortar Goblins Giant Snowball Minions Bowler
Giant Snowball Mortar Minions Bowler
P.E.K.K.A Mortar
Bowler Goblins Giant Snowball Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Giant Snowball Bowler P.E.K.K.A
Giant Snowball Mortar Bowler
P.E.K.K.A Skeletons Goblins Minions Bowler
Bowler P.E.K.K.A
P.E.K.K.A Skeletons Bowler
Skeletons Giant Snowball Minions
P.E.K.K.A Skeletons Goblins Minions Bowler
P.E.K.K.A
P.E.K.K.A Skeletons Goblins Giant Snowball Minions Mortar
P.E.K.K.A Skeletons
P.E.K.K.A Minions Bowler
P.E.K.K.A Giant Snowball Bowler Archer Queen
Bowler P.E.K.K.A Skeletons
Bowler
Skeletons Goblins Minions Mortar Bowler P.E.K.K.A Archer Queen
Minions Bowler Giant Snowball P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Giant Snowball Bowler
Giant Snowball Mortar Bowler
Giant Snowball Minions
Mortar Bowler
Giant Snowball Bowler
Giant Snowball Mortar
Goblins Giant Snowball Minions Bowler
Mortar Bowler
Giant Snowball Archer Queen
Giant Snowball Mortar Bowler
Minions Mortar
Giant Snowball Mortar
Giant Snowball Mortar Bowler
Mortar Bowler
Giant Snowball Mortar
Minions
Giant Snowball Mortar Bowler
Giant Snowball Mortar Bowler
Minions Bowler
Giant Snowball
Bowler
Giant Snowball Mortar
Giant Snowball Mortar Bowler
Mortar Giant Snowball Bowler
Giant Snowball Mortar Bowler
Mortar
Giant Snowball
Giant Snowball Minions
Giant Snowball Bowler
Giant Snowball Mortar
Giant Snowball
P.E.K.K.A
Giant Snowball Bowler
Minions
Giant Snowball Archer Queen
Bowler
Giant Snowball Mortar Bowler
Giant Snowball Archer Queen
P.E.K.K.A Archer Queen
Giant Snowball Minions Bowler Archer Queen
Giant Snowball Archer Queen
Giant Snowball Mortar Bowler Archer Queen

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