My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Knight Firecracker Tesla Inferno Tower
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Tesla Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker P.E.K.K.A
Fireball
Firecracker Tesla Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Knight Tesla Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Void Tesla Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Void P.E.K.K.A Knight
Knight
Firecracker Arrows
Firecracker
Knight P.E.K.K.A
Tesla
Inferno Tower
Void
Arrows
P.E.K.K.A
Arrows Firecracker

Defense Synergies 4 13

Skeletons
Tesla Knight Firecracker Inferno Tower P.E.K.K.A
Arrows
Knight Tesla Inferno Tower Void P.E.K.K.A
Knight
Firecracker Tesla Inferno Tower Skeletons Arrows
Firecracker
Knight Skeletons Tesla Inferno Tower P.E.K.K.A
Tesla
Skeletons Knight Arrows Firecracker Inferno Tower
Inferno Tower
Knight Skeletons Arrows Firecracker Tesla
Void
Arrows
P.E.K.K.A
Skeletons Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Inferno Tower Void
Inferno Tower P.E.K.K.A Skeletons Knight Firecracker Tesla
Tesla Inferno Tower P.E.K.K.A Skeletons Knight Void
Tesla Inferno Tower P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Tesla
Tesla Inferno Tower Arrows Firecracker Void
Arrows Tesla Inferno Tower Void P.E.K.K.A
Tesla Inferno Tower P.E.K.K.A Skeletons
Knight Skeletons Firecracker Tesla Inferno Tower
Skeletons Arrows Knight Firecracker Tesla
Arrows Tesla Inferno Tower Firecracker
Tesla Inferno Tower P.E.K.K.A Skeletons Knight
Arrows Firecracker Tesla P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Tesla
Inferno Tower Tesla P.E.K.K.A
Tesla Skeletons Arrows Knight Firecracker Inferno Tower P.E.K.K.A
Arrows Tesla Knight Firecracker
Arrows Knight Firecracker Tesla
P.E.K.K.A Tesla Inferno Tower
Arrows Knight Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Inferno Tower Void P.E.K.K.A
Void Arrows Knight Firecracker Tesla
P.E.K.K.A Skeletons Knight Inferno Tower
P.E.K.K.A Knight Tesla Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Knight Tesla
Arrows Firecracker Skeletons Tesla
P.E.K.K.A Skeletons Knight Tesla Inferno Tower Void
Inferno Tower P.E.K.K.A Knight Tesla
Void P.E.K.K.A Skeletons Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla Inferno Tower
P.E.K.K.A Arrows Void
P.E.K.K.A Skeletons Knight Tesla Inferno Tower
Firecracker Tesla
Tesla Inferno Tower Skeletons Knight Firecracker P.E.K.K.A
Arrows Firecracker Tesla Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker Void
Void Firecracker

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