My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Miner
Giant Snowball
Musketeer Battle Ram Balloon Miner Lumberjack
Zap
Battle Ram Balloon
Barbarian Barrel
Musketeer Battle Ram Bomb Tower Electro Wizard Lumberjack
The Log
Musketeer Battle Ram Lumberjack
Earthquake
Bomb Tower
Arrows
Royal Delivery
Musketeer Battle Ram Balloon Miner Electro Wizard Lumberjack
Fireball
Musketeer Battle Ram Bomb Tower Balloon Electro Wizard Lumberjack
Poison
Musketeer Bomb Tower Balloon Electro Wizard
Lightning
Musketeer Battle Ram Bomb Tower Balloon Electro Wizard Lumberjack
Rocket
Musketeer Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Musketeer Battle Ram Bomb Tower Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Musketeer Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Balloon The Log Miner Lumberjack
Battle Ram
The Log Musketeer Electro Wizard Lumberjack
Bomb Tower
Balloon
Miner Lumberjack Musketeer The Log Electro Wizard
The Log
Battle Ram Musketeer Balloon Miner Lumberjack
Miner
Balloon Musketeer The Log Electro Wizard Lumberjack
Electro Wizard
Battle Ram Balloon Miner Lumberjack
Lumberjack
Balloon Musketeer Battle Ram The Log Miner Electro Wizard

Defense Synergies 3 8

Musketeer
The Log Lumberjack Bomb Tower Miner Electro Wizard
Battle Ram
Bomb Tower
The Log Musketeer Electro Wizard
Balloon
The Log
Musketeer Bomb Tower Miner Electro Wizard Lumberjack
Miner
Musketeer The Log
Electro Wizard
Musketeer Bomb Tower The Log Lumberjack
Lumberjack
Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Bomb Tower Lumberjack Musketeer The Log Electro Wizard
Bomb Tower Lumberjack Musketeer Electro Wizard
Bomb Tower Lumberjack Musketeer Electro Wizard
Bomb Tower The Log Lumberjack
The Log Musketeer Bomb Tower Electro Wizard Lumberjack
Musketeer Electro Wizard Bomb Tower
Musketeer Bomb Tower The Log Electro Wizard
Musketeer Bomb Tower Lumberjack
Musketeer Miner Electro Wizard Lumberjack
Electro Wizard Musketeer Bomb Tower The Log Lumberjack
Musketeer Electro Wizard
Bomb Tower Lumberjack Musketeer The Log Electro Wizard
Bomb Tower The Log Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower The Log Electro Wizard Lumberjack
Bomb Tower Musketeer Electro Wizard Lumberjack
Bomb Tower Musketeer The Log Electro Wizard Lumberjack
Bomb Tower The Log Musketeer Electro Wizard Lumberjack
Musketeer Bomb Tower Electro Wizard Lumberjack
Musketeer Bomb Tower The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Musketeer Bomb Tower The Log Miner Lumberjack
Lumberjack Musketeer Bomb Tower The Log Electro Wizard
Lumberjack Musketeer The Log Electro Wizard
Musketeer Lumberjack
Musketeer Bomb Tower Electro Wizard
Musketeer Bomb Tower Electro Wizard Lumberjack
Bomb Tower Lumberjack
Electro Wizard Bomb Tower The Log
Musketeer
Musketeer Bomb Tower Lumberjack
The Log Electro Wizard
Bomb Tower Lumberjack
Musketeer Bomb Tower
Electro Wizard Musketeer Bomb Tower The Log Lumberjack
Musketeer Bomb Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner Electro Wizard
The Log Miner
Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log Miner
Musketeer Electro Wizard Lumberjack
Miner Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Miner Musketeer Electro Wizard
Musketeer The Log Miner
Miner Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Miner
Electro Wizard
The Log
Electro Wizard Musketeer
Musketeer Electro Wizard
The Log
Miner Musketeer Electro Wizard Lumberjack
The Log Musketeer
Musketeer
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Miner Electro Wizard

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