My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner Phoenix Skeleton King
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Miner Skeleton King
Zap
Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army Electro Wizard Skeleton King
The Log
Musketeer Goblin Barrel Skeleton Army Skeleton King
Earthquake
Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Musketeer Goblin Barrel Skeleton Army Miner Electro Wizard Skeleton King
Fireball
Musketeer Goblin Barrel Skeleton Army Electro Wizard Skeleton King
Poison
Musketeer Skeleton Army Electro Wizard Phoenix Skeleton King
Lightning
Musketeer Electro Wizard Phoenix Skeleton King
Rocket
Musketeer Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Miner Musketeer Electro Wizard Phoenix Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
The Log Miner
Goblin Barrel
Skeleton Army Miner Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
The Log
Musketeer Miner
Miner
Musketeer Goblin Barrel The Log Electro Wizard Skeleton King
Electro Wizard
Miner
Phoenix
Skeleton King
Skeleton Army Goblin Barrel Miner

Defense Synergies 1 9

Musketeer
The Log Skeleton Army Miner Electro Wizard Skeleton King
Goblin Barrel
Skeleton Army
Musketeer The Log Electro Wizard Skeleton King
The Log
Musketeer Skeleton Army Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Musketeer Skeleton Army The Log
Phoenix
Skeleton King
Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Skeleton Army Musketeer The Log Electro Wizard Phoenix
Skeleton Army Musketeer Electro Wizard
Skeleton Army Musketeer Electro Wizard Phoenix Skeleton King
Skeleton Army The Log
Skeleton Army The Log Musketeer Electro Wizard
Musketeer Electro Wizard Phoenix
Musketeer The Log Electro Wizard Phoenix
Musketeer Skeleton Army Phoenix Skeleton King
Skeleton Army Musketeer Miner Electro Wizard Phoenix
Skeleton Army Electro Wizard Musketeer The Log Skeleton King
Musketeer Electro Wizard Phoenix
Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army The Log Electro Wizard Skeleton King
Skeleton Army Electro Wizard Phoenix Skeleton King
Skeleton Army The Log Electro Wizard
Musketeer Skeleton Army Electro Wizard
Musketeer Skeleton Army The Log Electro Wizard
The Log Musketeer Electro Wizard
Musketeer Electro Wizard Phoenix
Skeleton Army Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Musketeer The Log Miner Phoenix
Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Musketeer The Log Electro Wizard Phoenix
Musketeer Skeleton Army Phoenix
Musketeer Electro Wizard
Skeleton Army Musketeer Electro Wizard Phoenix
Skeleton Army Phoenix
Electro Wizard Skeleton Army The Log Phoenix
Musketeer Skeleton Army Phoenix
Musketeer Phoenix
Skeleton Army The Log Electro Wizard Phoenix
Skeleton Army Skeleton King
Musketeer Skeleton Army
Skeleton Army Electro Wizard Phoenix Musketeer The Log Skeleton King
Musketeer The Log Electro Wizard Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner Electro Wizard
The Log Miner
Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log Miner
Musketeer Electro Wizard
Miner Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Miner Musketeer Electro Wizard
Musketeer The Log Miner
Miner Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Miner
Electro Wizard
The Log
Electro Wizard Musketeer Skeleton Army
Musketeer Electro Wizard
The Log
Miner Musketeer Electro Wizard
The Log Musketeer Skeleton King
Musketeer
Musketeer The Log Electro Wizard Skeleton King
Musketeer Electro Wizard
Musketeer The Log Miner Electro Wizard

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