My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Graveyard Lava Hound
Giant Snowball
Wall Breakers Skeleton Army Graveyard Lava Hound Little Prince
Zap
Mortar Inferno Tower Wall Breakers Skeleton Army Graveyard Lava Hound Little Prince
Barbarian Barrel
Mortar Bomb Tower Inferno Tower Wall Breakers Skeleton Army Graveyard Little Prince
The Log
Wall Breakers Skeleton Army Graveyard Little Prince
Earthquake
Mortar Bomb Tower Inferno Tower Skeleton Army Graveyard
Arrows
Wall Breakers Skeleton Army Graveyard Lava Hound Little Prince
Royal Delivery
Wall Breakers Skeleton Army Graveyard Lava Hound Little Prince
Fireball
Mortar Bomb Tower Inferno Tower Wall Breakers Skeleton Army Lava Hound Little Prince
Poison
Mortar Bomb Tower Inferno Tower Skeleton Army Graveyard Lava Hound Little Prince
Lightning
Mortar Bomb Tower Inferno Tower Little Prince
Rocket
Mortar Bomb Tower Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Little Prince Mortar Bomb Tower Inferno Tower Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Skeleton Army Little Prince Mortar

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Bomb Tower
Inferno Tower
Wall Breakers
Skeleton Army
Lava Hound
Graveyard
Lava Hound Little Prince
Lava Hound
Skeleton Army Graveyard
Little Prince
Graveyard

Defense Synergies 1 3

Mortar
Inferno Tower Skeleton Army
Bomb Tower
Skeleton Army
Inferno Tower
Skeleton Army Mortar
Wall Breakers
Skeleton Army
Inferno Tower Mortar Bomb Tower
Graveyard
Lava Hound
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Inferno Tower
Bomb Tower Inferno Tower Skeleton Army Mortar
Mortar Bomb Tower Inferno Tower Skeleton Army
Bomb Tower Inferno Tower Skeleton Army Mortar
Bomb Tower Skeleton Army
Skeleton Army Bomb Tower
Inferno Tower Mortar Bomb Tower Little Prince
Bomb Tower Inferno Tower
Inferno Tower Mortar Bomb Tower Skeleton Army
Skeleton Army Inferno Tower Little Prince
Skeleton Army Bomb Tower
Inferno Tower
Mortar Bomb Tower Inferno Tower Skeleton Army
Bomb Tower Skeleton Army Mortar
Inferno Tower Skeleton Army Mortar Bomb Tower
Bomb Tower Inferno Tower Skeleton Army Mortar
Bomb Tower Mortar Inferno Tower Skeleton Army
Mortar Bomb Tower Skeleton Army Little Prince
Mortar Bomb Tower Little Prince
Mortar Bomb Tower Inferno Tower
Skeleton Army Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Mortar Bomb Tower
Skeleton Army Bomb Tower Inferno Tower
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Bomb Tower
Skeleton Army Bomb Tower Inferno Tower
Inferno Tower Bomb Tower Skeleton Army
Mortar Bomb Tower Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bomb Tower Inferno Tower
Skeleton Army
Skeleton Army Bomb Tower Inferno Tower
Bomb Tower Skeleton Army
Inferno Tower Skeleton Army Mortar Bomb Tower Little Prince
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Little Prince
Mortar
Mortar Little Prince
Mortar
Mortar
Mortar
Little Prince
Mortar
Skeleton Army
Mortar
Mortar Little Prince

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