My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Minions Hog Rider Furnace Goblin Hut Skeleton Army Baby Dragon
Zap
Minions Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Knight Furnace Goblin Hut Skeleton Army Giant Skeleton
The Log
Hog Rider Furnace Goblin Hut Skeleton Army Giant Skeleton
Earthquake
Hog Rider Furnace Goblin Hut Skeleton Army
Arrows
Minions Furnace Goblin Hut Skeleton Army
Royal Delivery
Knight Minions Hog Rider Goblin Hut Skeleton Army Baby Dragon Giant Skeleton
Fireball
Minions Hog Rider Furnace Goblin Hut Skeleton Army Baby Dragon
Poison
Minions Furnace Goblin Hut Skeleton Army
Lightning
Knight Furnace Goblin Hut Baby Dragon
Rocket
Hog Rider Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Hog Rider Furnace Baby Dragon Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Baby Dragon Furnace Goblin Hut
Minions
Knight Hog Rider Baby Dragon Giant Skeleton
Hog Rider
Knight Minions Furnace Goblin Hut Baby Dragon Giant Skeleton
Furnace
Knight Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut
Knight Hog Rider Furnace Baby Dragon Giant Skeleton
Skeleton Army
Baby Dragon
Knight Minions Hog Rider Furnace Goblin Hut Giant Skeleton
Giant Skeleton
Minions Hog Rider Furnace Goblin Hut Baby Dragon

Defense Synergies 1 14

Knight
Minions Furnace Goblin Hut Skeleton Army Baby Dragon
Minions
Knight Baby Dragon Giant Skeleton
Hog Rider
Furnace
Knight Goblin Hut Skeleton Army Baby Dragon
Goblin Hut
Knight Furnace Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Knight Furnace Goblin Hut Giant Skeleton
Baby Dragon
Knight Minions Furnace Goblin Hut Giant Skeleton
Giant Skeleton
Minions Goblin Hut Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Hut Baby Dragon
Skeleton Army Knight Minions Furnace Goblin Hut
Furnace Goblin Hut Skeleton Army Knight Minions Giant Skeleton
Goblin Hut Skeleton Army Knight Minions Furnace
Skeleton Army Giant Skeleton
Skeleton Army Minions Furnace Baby Dragon
Minions Furnace Goblin Hut Baby Dragon
Baby Dragon Giant Skeleton
Minions Furnace Goblin Hut Skeleton Army
Knight Skeleton Army Giant Skeleton
Minions Skeleton Army Knight Furnace Goblin Hut Baby Dragon Giant Skeleton
Minions Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Skeleton Army Knight Minions Giant Skeleton
Skeleton Army Minions Furnace Goblin Hut Baby Dragon
Skeleton Army Knight Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut
Knight Minions Furnace Goblin Hut Skeleton Army
Knight Minions Furnace Goblin Hut Skeleton Army Baby Dragon
Furnace Baby Dragon Knight Minions Goblin Hut Giant Skeleton
Goblin Hut
Skeleton Army Knight Minions Furnace Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Furnace Goblin Hut Giant Skeleton
Knight Baby Dragon
Skeleton Army Giant Skeleton Knight Minions Furnace Goblin Hut
Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Goblin Hut Skeleton Army
Furnace Minions Goblin Hut Baby Dragon
Skeleton Army Knight Minions Furnace Goblin Hut Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Minions Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Knight Minions Goblin Hut Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Knight
Furnace Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Knight Minions Furnace Baby Dragon Giant Skeleton
Minions Goblin Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Baby Dragon
Goblin Hut Baby Dragon Giant Skeleton
Knight Giant Skeleton
Furnace Baby Dragon
Minions Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Minions
Knight
Baby Dragon
Knight Goblin Hut Baby Dragon
Minions Baby Dragon
Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Baby Dragon
Minions
Baby Dragon
Baby Dragon
Minions Baby Dragon Giant Skeleton
Baby Dragon
Furnace Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Minions Goblin Hut
Giant Skeleton
Minions Goblin Hut Skeleton Army
Baby Dragon
Knight Baby Dragon
Baby Dragon
Giant Skeleton
Minions Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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