My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Guards Ram Rider
Barbarian Barrel
Knight Guards
The Log
Mini P.E.K.K.A Guards Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Mini P.E.K.K.A Guards Ram Rider
Fireball
Ram Rider
Poison
Bats Guards
Lightning
Knight Mini P.E.K.K.A Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Earthquake Guards Mini P.E.K.K.A Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Earthquake

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Ram Rider
Knight
Bats Earthquake The Log Ram Rider Archer Queen
Earthquake
Knight Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A
Bats Earthquake The Log Ram Rider
Guards
The Log Ram Rider
The Log
Knight Earthquake Mini P.E.K.K.A Guards Ram Rider
Ram Rider
Bats Knight Earthquake Mini P.E.K.K.A Guards The Log Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 4 13

Bats
Knight Earthquake Mini P.E.K.K.A The Log
Knight
Bats Archer Queen Earthquake Mini P.E.K.K.A The Log
Earthquake
Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Knight Earthquake Guards Ram Rider
Guards
Mini P.E.K.K.A The Log Archer Queen
The Log
Mini P.E.K.K.A Archer Queen Bats Knight Earthquake Guards Ram Rider
Ram Rider
Mini P.E.K.K.A The Log
Archer Queen
Knight The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight The Log Ram Rider
Mini P.E.K.K.A Bats Knight The Log Ram Rider
Mini P.E.K.K.A Ram Rider Bats Knight
Mini P.E.K.K.A Bats Knight Guards Ram Rider
Earthquake Mini P.E.K.K.A The Log
The Log Bats Earthquake Guards
Bats Ram Rider
Earthquake The Log Ram Rider
Mini P.E.K.K.A Archer Queen
Knight Guards Mini P.E.K.K.A
Bats Guards Knight Earthquake The Log Ram Rider
Bats Ram Rider
Mini P.E.K.K.A Bats Knight Earthquake Guards The Log Ram Rider
Bats Earthquake Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Knight Ram Rider
Mini P.E.K.K.A The Log Ram Rider
Bats Knight Mini P.E.K.K.A
Bats Knight Guards The Log Ram Rider
Earthquake The Log Bats Knight Guards Ram Rider
Mini P.E.K.K.A Ram Rider
Bats Knight Earthquake Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards
Knight Mini P.E.K.K.A The Log
Guards Bats Knight Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Guards Bats Knight The Log Ram Rider
Knight Mini P.E.K.K.A Guards Ram Rider
Bats Ram Rider
Mini P.E.K.K.A Guards Bats Knight Ram Rider
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A The Log
Guards
Bats Knight Mini P.E.K.K.A Guards
Guards The Log Archer Queen
Mini P.E.K.K.A Knight Guards Ram Rider
Guards Bats Knight Mini P.E.K.K.A The Log Archer Queen
Bats Earthquake Mini P.E.K.K.A The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards The Log
The Log Ram Rider
Earthquake The Log
Earthquake Knight Guards The Log
Earthquake The Log
Bats Ram Rider
Earthquake The Log
Earthquake The Log Ram Rider
The Log Ram Rider
Bats Mini P.E.K.K.A Guards
Knight Earthquake The Log Ram Rider
Archer Queen
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
The Log Earthquake Ram Rider
The Log Ram Rider
The Log
Bats
Bats Guards
Mini P.E.K.K.A
Earthquake The Log
Earthquake The Log
Earthquake Bats Guards
Ram Rider Archer Queen
The Log
Knight Mini P.E.K.K.A
The Log Earthquake
Archer Queen
Archer Queen
Bats Guards The Log Archer Queen
Bats Archer Queen
The Log Archer Queen

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