My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard
Fireball
Cannon Firecracker Hog Rider Wizard
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Void Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Void

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Wizard
Cannon
Firecracker
Knight Hog Rider Mega Knight
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Knight Firecracker Fireball Wizard Void Mega Knight
Wizard
Knight Hog Rider Mega Knight
Void
Hog Rider
Mega Knight
Firecracker Fireball Hog Rider Wizard

Defense Synergies 2 8

Knight
Cannon Firecracker Fireball Wizard
Cannon
Knight Firecracker Fireball Wizard
Firecracker
Knight Cannon Mega Knight
Fireball
Knight Cannon Mega Knight
Hog Rider
Wizard
Knight Cannon Mega Knight
Void
Mega Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Wizard Void
Knight Cannon Firecracker Mega Knight
Cannon Mega Knight Knight Void
Cannon Knight Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Cannon Firecracker Mega Knight
Cannon Firecracker Fireball Wizard Void
Cannon Fireball Void Mega Knight
Cannon
Knight Cannon Firecracker Mega Knight
Knight Cannon Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Cannon Mega Knight Knight Fireball Wizard
Fireball Wizard Mega Knight Cannon Firecracker
Knight Cannon Mega Knight
Cannon Fireball Mega Knight
Wizard Mega Knight Knight Cannon Firecracker Fireball
Cannon Fireball Mega Knight Knight Firecracker Wizard
Wizard Knight Cannon Firecracker Fireball Mega Knight
Cannon
Wizard Mega Knight Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Void
Fireball Void Knight Firecracker Wizard Mega Knight
Mega Knight Knight
Mega Knight Knight Fireball
Knight Cannon Mega Knight
Firecracker Fireball Wizard
Knight Fireball Void
Mega Knight Knight
Void Mega Knight Knight Firecracker Fireball
Cannon
Mega Knight Knight
Mega Knight Fireball Void
Mega Knight Knight Cannon Fireball Wizard
Wizard Cannon Firecracker Fireball Mega Knight
Knight Firecracker Fireball
Mega Knight Cannon Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Firecracker
Firecracker Fireball Void
Fireball Void
Knight Firecracker Fireball Void
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Void Firecracker Wizard
Fireball Void
Firecracker Void Knight Fireball Wizard
Fireball Void Firecracker Wizard
Knight Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Void Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Void Mega Knight
Fireball Wizard Void
Void
Fireball Void
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Void Wizard
Fireball Void Wizard Mega Knight
Fireball Void Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard Void
Fireball Void
Void Fireball Wizard Mega Knight
Void Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Void
Fireball Firecracker Wizard
Fireball
Fireball Void Knight Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Void Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball Mega Knight

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