My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Inferno Tower Wizard Guards Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Wizard Guards Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Freeze Electro Wizard Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Freeze Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Balloon Lumberjack
Guards
The Log Lumberjack
Freeze
Balloon
Balloon
Freeze Lumberjack Wizard The Log Electro Wizard
The Log
Guards Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Wizard Guards The Log Electro Wizard

Defense Synergies 3 14

Inferno Tower
Guards The Log Electro Wizard Lumberjack
Wizard
Guards Freeze The Log Electro Wizard Lumberjack
Guards
Inferno Tower Wizard The Log Electro Wizard Lumberjack
Freeze
Wizard Electro Wizard Lumberjack
Balloon
The Log
Inferno Tower Wizard Guards Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Wizard Guards Freeze The Log Lumberjack
Lumberjack
Inferno Tower Wizard Guards Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Lumberjack The Log Electro Wizard
Inferno Tower Lumberjack Freeze Electro Wizard
Inferno Tower Lumberjack Guards Electro Wizard
The Log Lumberjack
Freeze The Log Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Wizard Freeze
Inferno Tower The Log Electro Wizard
Inferno Tower Lumberjack
Guards Inferno Tower Electro Wizard Lumberjack
Guards Electro Wizard Wizard Freeze The Log Lumberjack
Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Wizard Guards Freeze The Log Electro Wizard
Wizard Guards Freeze The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Freeze The Log Electro Wizard Lumberjack
Wizard Inferno Tower Electro Wizard Lumberjack
Wizard Guards The Log Electro Wizard Lumberjack
Wizard Freeze The Log Guards Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Guards The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower Electro Wizard
Electro Wizard Wizard The Log Lumberjack
Guards Lumberjack Inferno Tower The Log Electro Wizard
Guards Lumberjack Inferno Tower The Log Electro Wizard
Inferno Tower Guards Lumberjack
Wizard Freeze Electro Wizard
Guards Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lumberjack
Freeze Electro Wizard Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards Lumberjack
Guards The Log Electro Wizard
Inferno Tower Wizard Guards Lumberjack
Wizard
Inferno Tower Guards Electro Wizard Freeze The Log Lumberjack
Inferno Tower Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
The Log Electro Wizard
The Log
Guards Freeze The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Guards Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Guards Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Guards Freeze
Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard Lumberjack
The Log Wizard
Guards Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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