My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Zappies Royal Hogs
Zap
Goblin Gang Zappies Royal Hogs
Barbarian Barrel
Goblin Gang Zappies Wizard Royal Hogs Executioner Giant Skeleton
The Log
Goblin Gang Zappies Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Zappies Royal Hogs
Arrows
Goblin Gang Zappies Royal Hogs
Royal Delivery
Goblin Gang Zappies Wizard Royal Hogs Executioner Giant Skeleton
Fireball
Goblin Gang Zappies Wizard Royal Hogs Executioner
Poison
Goblin Gang Zappies Wizard Royal Hogs Executioner
Lightning
Wizard Executioner
Rocket
Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Zappies Poison Wizard Royal Hogs Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Zappies Poison

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Mirror Giant Skeleton
Zappies
Royal Hogs Giant Skeleton
Wizard
Royal Hogs Giant Skeleton
Royal Hogs
Goblin Gang Zappies Wizard Poison Executioner
Mirror
Goblin Gang Poison Giant Skeleton
Poison
Royal Hogs Mirror Giant Skeleton
Executioner
Royal Hogs
Giant Skeleton
Goblin Gang Zappies Wizard Mirror Poison

Defense Synergies 0 9

Goblin Gang
Zappies Mirror Giant Skeleton
Zappies
Goblin Gang Mirror Giant Skeleton
Wizard
Giant Skeleton
Royal Hogs
Mirror
Goblin Gang Zappies Poison Executioner
Poison
Mirror
Executioner
Mirror Giant Skeleton
Giant Skeleton
Goblin Gang Zappies Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Executioner
Goblin Gang Zappies Executioner
Goblin Gang Zappies Executioner Giant Skeleton
Goblin Gang Zappies
Poison Giant Skeleton
Goblin Gang Zappies Executioner
Goblin Gang Zappies Wizard Poison Executioner
Poison Giant Skeleton
Zappies Goblin Gang
Goblin Gang Zappies Giant Skeleton
Goblin Gang Poison Executioner Zappies Wizard Giant Skeleton
Executioner Goblin Gang Zappies Wizard Poison
Goblin Gang Zappies Wizard Giant Skeleton
Wizard Executioner Goblin Gang Zappies Poison
Goblin Gang Zappies
Goblin Gang Zappies
Wizard Goblin Gang Zappies Poison Executioner
Goblin Gang Zappies Wizard Executioner
Wizard Poison Executioner Zappies Giant Skeleton
Zappies
Goblin Gang Wizard Zappies Poison Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Giant Skeleton
Poison Goblin Gang Wizard Executioner
Goblin Gang Zappies Giant Skeleton
Goblin Gang Giant Skeleton Zappies
Giant Skeleton Goblin Gang Zappies Executioner
Wizard Poison Executioner Goblin Gang Zappies
Goblin Gang Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Zappies Poison
Goblin Gang Zappies
Zappies Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Goblin Gang Zappies Wizard Executioner
Wizard Zappies Executioner
Goblin Gang Zappies Poison Executioner Giant Skeleton
Poison Executioner Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Executioner
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Executioner
Wizard Poison Executioner
Wizard Poison Executioner
Poison Wizard Executioner
Poison Wizard
Goblin Gang Poison
Poison Wizard
Poison Wizard Executioner
Poison Executioner
Poison
Poison
Wizard Poison Executioner
Wizard Poison Executioner
Poison
Wizard Poison Executioner
Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard Executioner
Poison Wizard Executioner
Wizard Poison
Poison
Poison Wizard Executioner
Zappies Wizard Poison
Poison Wizard
Zappies Poison
Giant Skeleton
Wizard Poison
Goblin Gang Zappies
Poison Zappies Wizard Executioner
Poison Goblin Gang Wizard Executioner
Wizard Poison Executioner
Poison Giant Skeleton
Executioner
Goblin Gang Zappies Poison Giant Skeleton
Zappies Poison Executioner
Poison Executioner Giant Skeleton

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