My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch Electro Wizard
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Wizard Witch Electro Wizard
Fireball
Goblin Gang Firecracker Wizard Witch Electro Wizard
Poison
Goblin Gang Firecracker Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Electro Wizard Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Fireball
Electro Wizard Mega Knight Golden Knight
Wizard
Mega Knight
Witch
Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard
Golden Knight
Fireball

Defense Synergies 0 14

Goblin Gang
Firecracker Electro Wizard
Firecracker
Goblin Gang Electro Wizard Mega Knight Golden Knight
Fireball
Electro Wizard Mega Knight Golden Knight
Wizard
Electro Wizard Mega Knight Golden Knight
Witch
Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Fireball Wizard Witch Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard
Golden Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard Golden Knight
Goblin Gang Firecracker Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Electro Wizard
Witch Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Firecracker Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Fireball Wizard Witch
Fireball Electro Wizard Mega Knight Golden Knight
Witch Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Firecracker Fireball Wizard Mega Knight
Goblin Gang Firecracker Fireball Wizard Witch Electro Wizard
Mega Knight Goblin Gang Fireball Wizard Witch Electro Wizard
Fireball Wizard Mega Knight Goblin Gang Firecracker Witch Electro Wizard Golden Knight
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Fireball Witch Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker Wizard Witch Electro Wizard Golden Knight
Wizard Witch Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Firecracker Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Witch Electro Wizard Golden Knight
Goblin Gang Mega Knight Fireball Electro Wizard
Goblin Gang Witch Mega Knight
Firecracker Fireball Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball Witch
Witch Goblin Gang
Mega Knight Witch Golden Knight
Mega Knight Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Wizard Witch Golden Knight
Wizard Firecracker Fireball Witch Mega Knight
Goblin Gang Witch Electro Wizard Firecracker Fireball Golden Knight
Mega Knight Firecracker Fireball Wizard Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Electro Wizard Golden Knight
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard Golden Knight
Goblin Gang Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard Golden Knight
Fireball Firecracker Wizard
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch Golden Knight
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch Electro Wizard Golden Knight
Fireball Wizard Witch Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Wizard Witch Electro Wizard
Electro Wizard Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball Firecracker Wizard Witch Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Witch Electro Wizard Golden Knight
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard Mega Knight Golden Knight

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