My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Wizard Witch Royal Ghost
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Wizard Witch Royal Ghost
Fireball
Goblin Gang Barbarians Wizard Witch
Poison
Goblin Gang Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Royal Ghost Barbarians Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Void Royal Ghost Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Ghost
Barbarians
Wizard
Royal Ghost Mega Knight
Rocket
Void
Witch
Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Wizard Witch Mega Knight
Mega Knight
Wizard Witch Royal Ghost

Defense Synergies 0 6

Goblin Gang
Barbarians
Barbarians
Goblin Gang
Wizard
Royal Ghost Mega Knight
Rocket
Void
Witch
Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Void
Barbarians Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Rocket Witch Mega Knight Void
Barbarians Witch Goblin Gang Mega Knight
Barbarians Rocket Mega Knight
Goblin Gang Royal Ghost Mega Knight
Rocket Goblin Gang Wizard Void Witch
Rocket Barbarians Void Mega Knight
Barbarians Witch Goblin Gang
Goblin Gang Barbarians Royal Ghost Mega Knight
Goblin Gang Barbarians Witch Wizard Royal Ghost Mega Knight
Goblin Gang Wizard Witch
Barbarians Mega Knight Goblin Gang Wizard Rocket Witch
Wizard Rocket Mega Knight Goblin Gang Barbarians Witch Royal Ghost
Barbarians Goblin Gang Mega Knight
Barbarians Rocket Goblin Gang Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Barbarians Wizard Witch Royal Ghost
Wizard Witch Barbarians Royal Ghost Mega Knight
Barbarians
Goblin Gang Wizard Royal Ghost Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Void Witch Royal Ghost
Void Goblin Gang Wizard Rocket Royal Ghost Mega Knight
Goblin Gang Barbarians Mega Knight Rocket Witch
Goblin Gang Rocket Mega Knight Barbarians
Barbarians Goblin Gang Witch Mega Knight
Wizard Rocket Goblin Gang Witch
Goblin Gang Rocket Barbarians Void Witch
Mega Knight Barbarians
Rocket Void Mega Knight Barbarians Witch
Witch Goblin Gang Barbarians
Mega Knight Barbarians Witch
Rocket Mega Knight Barbarians Void
Barbarians Rocket Mega Knight Goblin Gang Wizard Witch
Wizard Barbarians Witch Mega Knight
Goblin Gang Barbarians Witch Rocket
Mega Knight Barbarians Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket Royal Ghost
Void Royal Ghost
Rocket Void
Barbarians Rocket Void
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Void Wizard
Rocket Goblin Gang Void
Rocket Void Wizard
Void Wizard Rocket
Rocket Void
Rocket Void
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Void Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Void Mega Knight
Rocket Wizard Void
Rocket Void
Rocket Barbarians Void
Wizard Witch Mega Knight
Witch
Void Wizard Witch Royal Ghost
Void Wizard Witch Mega Knight
Rocket Void
Wizard Witch
Rocket Wizard Void Witch
Void
Void Wizard Rocket Mega Knight
Rocket Void
Mega Knight
Rocket Wizard
Goblin Gang Barbarians Rocket Void Witch
Rocket Wizard Witch
Void Goblin Gang Wizard Rocket Mega Knight
Wizard
Rocket Void
Mega Knight
Goblin Gang Rocket Witch
Rocket Void Witch
Void Rocket Witch Royal Ghost Mega Knight

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