My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Wizard Electro Wizard Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball
Firecracker Tesla Wizard Electro Wizard Lumberjack
Poison
Firecracker Wizard Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Mini P.E.K.K.A Freeze Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Mini P.E.K.K.A Freeze

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Lumberjack Mega Knight
Tesla
Mini P.E.K.K.A
Firecracker Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Freeze
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack

Defense Synergies 1 19

Firecracker
Tesla Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Tesla
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Tesla Wizard Freeze
Wizard
Tesla Mini P.E.K.K.A Freeze Electro Wizard Lumberjack Mega Knight
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Tesla Wizard Freeze Lumberjack Mega Knight
Lumberjack
Firecracker Wizard Freeze Electro Wizard
Mega Knight
Firecracker Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Firecracker Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Freeze Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Freeze Firecracker Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Firecracker Wizard Freeze
Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Lumberjack
Firecracker Tesla Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Tesla Wizard Freeze Lumberjack Mega Knight
Tesla Firecracker Wizard Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Wizard Freeze Electro Wizard
Wizard Mega Knight Firecracker Tesla Mini P.E.K.K.A Freeze Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack Mega Knight
Tesla Mini P.E.K.K.A Freeze Electro Wizard Lumberjack Mega Knight
Tesla Wizard Mega Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Mega Knight Firecracker Wizard Electro Wizard Lumberjack
Wizard Freeze Firecracker Tesla Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Wizard Mega Knight Firecracker Tesla Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Firecracker Tesla Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker Wizard Tesla Freeze Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Tesla Lumberjack
Freeze Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A Lumberjack
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla Wizard Lumberjack
Wizard Firecracker Tesla Mega Knight
Tesla Electro Wizard Firecracker Mini P.E.K.K.A Freeze Lumberjack
Mega Knight Firecracker Tesla Mini P.E.K.K.A Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard
Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Freeze Wizard Mega Knight
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Freeze
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker Freeze Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Freeze
Firecracker Wizard Electro Wizard
Freeze
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Mega Knight

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