My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel Witch
Zap
Firecracker Royal Giant Tombstone Goblin Barrel Witch
Barbarian Barrel
Firecracker Tombstone Wizard Goblin Barrel Witch
The Log
Firecracker Royal Giant Tombstone Goblin Barrel Witch
Earthquake
Firecracker Tombstone Goblin Barrel Witch
Arrows
Firecracker Tombstone Goblin Barrel Witch
Royal Delivery
Firecracker Wizard Goblin Barrel Witch
Fireball
Firecracker Tombstone Wizard Goblin Barrel Witch
Poison
Firecracker Tombstone Wizard Witch
Lightning
Tombstone Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Goblin Barrel Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Barrel Mega Knight
Royal Giant
Firecracker Goblin Barrel Wizard Witch The Log
Tombstone
Wizard
Royal Giant Mega Knight
Goblin Barrel
Royal Giant Firecracker Mega Knight
Witch
Royal Giant Mega Knight
The Log
Royal Giant Mega Knight
Mega Knight
Firecracker Wizard Goblin Barrel Witch The Log

Defense Synergies 1 8

Firecracker
The Log Tombstone Mega Knight
Royal Giant
Tombstone
Firecracker Wizard
Wizard
Tombstone The Log Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
The Log
Firecracker Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Wizard The Log
Firecracker Tombstone Witch The Log Mega Knight
Witch Mega Knight Tombstone
Witch Firecracker Tombstone Mega Knight
Firecracker Tombstone The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Tombstone Wizard Witch
The Log Mega Knight
Witch Tombstone
Firecracker Mega Knight
Witch Firecracker Tombstone Wizard The Log Mega Knight
Firecracker Wizard Witch
Tombstone Mega Knight Wizard Witch The Log
Wizard Mega Knight Firecracker Tombstone Witch The Log
Tombstone Mega Knight
The Log Mega Knight
Wizard Mega Knight Firecracker Tombstone Witch
Tombstone Mega Knight Firecracker Wizard Witch The Log
Wizard Witch The Log Firecracker Tombstone Mega Knight
Wizard Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch
Firecracker Wizard The Log Mega Knight
Tombstone Mega Knight Witch The Log
Mega Knight The Log
Tombstone Witch Mega Knight
Firecracker Wizard Witch
Tombstone Witch
Mega Knight
Mega Knight Firecracker Tombstone Witch The Log
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight The Log
Mega Knight Tombstone Wizard Witch
Wizard Firecracker Witch Mega Knight
Tombstone Witch Firecracker The Log
Mega Knight Firecracker Wizard Witch The Log
Tombstone
Tombstone Mega Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log Mega Knight
Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Tombstone Witch
Firecracker Wizard Witch
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Wizard Mega Knight

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