My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Lumberjack
The Log
Firecracker Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Lumberjack
Fireball
Firecracker Hog Rider Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Void Mini P.E.K.K.A Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Void Mini P.E.K.K.A

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Tornado Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Wizard Tornado Lumberjack Mega Knight
Hog Rider
Firecracker Mini P.E.K.K.A Wizard Tornado Void Lumberjack Mega Knight
Wizard
Tornado Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight
Tornado
Wizard Firecracker Mini P.E.K.K.A Hog Rider Mega Knight
Void
Hog Rider
Lumberjack
Firecracker Mini P.E.K.K.A Hog Rider Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Wizard Tornado Lumberjack

Defense Synergies 1 9

Firecracker
Mini P.E.K.K.A Tornado Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Lumberjack Mega Knight
Tornado
Wizard Firecracker Mini P.E.K.K.A Mega Knight
Void
Lumberjack
Firecracker Wizard
Mega Knight
Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
Mini P.E.K.K.A Lumberjack Firecracker Mega Knight
Mini P.E.K.K.A Tornado Lumberjack Mega Knight Void
Mini P.E.K.K.A Lumberjack Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Tornado Lumberjack Mega Knight
Tornado Firecracker Lumberjack Mega Knight
Tornado Firecracker Wizard Void
Void Mega Knight
Mini P.E.K.K.A Tornado Lumberjack
Tornado Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker Wizard Tornado Lumberjack Mega Knight
Firecracker Wizard Tornado
Mini P.E.K.K.A Lumberjack Mega Knight Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A Tornado Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Tornado Mini P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Tornado Lumberjack
Mega Knight Firecracker Wizard Tornado Lumberjack
Wizard Tornado Firecracker Lumberjack Mega Knight
Mini P.E.K.K.A Tornado Lumberjack
Wizard Mega Knight Firecracker Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Void
Void Firecracker Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Tornado
Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker Wizard Tornado
Mini P.E.K.K.A Void Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Void Mega Knight Firecracker Mini P.E.K.K.A Tornado
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Tornado Void
Mini P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Tornado Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Tornado
Void
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Void Firecracker Wizard Tornado
Mini P.E.K.K.A Tornado Void Lumberjack
Firecracker Void Wizard Tornado
Void Firecracker Wizard Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Tornado
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Tornado Mega Knight
Void Mega Knight
Wizard Tornado Void
Void Tornado
Void
Firecracker Tornado Wizard Mega Knight
Firecracker Void Wizard Tornado
Void Wizard Tornado Mega Knight
Void Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Void
Firecracker Wizard Tornado
Void Firecracker Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Firecracker Wizard
Void Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado Void
Void Firecracker Tornado Mega Knight

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