My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Giant Skeleton Bandit
Giant Snowball
Hog Rider Wall Breakers
Zap
Firecracker Wall Breakers Bandit
Barbarian Barrel
Firecracker Wizard Wall Breakers Giant Skeleton Bandit
The Log
Firecracker Hog Rider Wall Breakers Giant Skeleton Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Hog Rider Wizard Wall Breakers Bowler Giant Skeleton Bandit
Fireball
Firecracker Hog Rider Wizard Wall Breakers Bowler Bandit
Poison
Firecracker Wizard
Lightning
Wizard Bowler Bandit
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Bandit Hog Rider Poison Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Bandit Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers Bowler Giant Skeleton Bandit
Hog Rider
Firecracker Wizard Poison Bowler Giant Skeleton Bandit
Wizard
Hog Rider Giant Skeleton Bandit
Wall Breakers
Firecracker
Poison
Hog Rider Bowler Giant Skeleton
Bowler
Firecracker Hog Rider Poison
Giant Skeleton
Firecracker Hog Rider Wizard Poison Bandit
Bandit
Firecracker Hog Rider Wizard Giant Skeleton

Defense Synergies 0 5

Firecracker
Giant Skeleton Bandit
Hog Rider
Wizard
Giant Skeleton Bandit
Wall Breakers
Poison
Bowler
Bandit
Giant Skeleton
Firecracker Wizard
Bandit
Firecracker Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard
Firecracker Bandit
Bowler Giant Skeleton Bandit
Firecracker Bowler Bandit
Firecracker Poison Bowler Giant Skeleton
Bowler Firecracker Bandit
Firecracker Wizard Poison
Bowler Poison Giant Skeleton Bandit
Firecracker Bowler Giant Skeleton Bandit
Poison Firecracker Wizard Bowler Giant Skeleton Bandit
Firecracker Wizard Poison
Bowler Wizard Giant Skeleton Bandit
Wizard Bowler Firecracker Poison
Bandit
Bowler Bandit
Wizard Firecracker Poison Bowler
Firecracker Wizard Bowler Bandit
Wizard Poison Firecracker Bowler Giant Skeleton Bandit
Wizard Bowler Firecracker Poison Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Bandit
Poison Bandit Firecracker Wizard Bowler
Giant Skeleton Bandit Bowler
Bowler Giant Skeleton Bandit
Giant Skeleton Bowler Bandit
Firecracker Wizard Poison
Bowler Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Firecracker Poison Bandit
Bowler Giant Skeleton
Poison Bowler Giant Skeleton
Bowler Giant Skeleton Wizard Bandit
Wizard Firecracker Bowler
Firecracker Poison Bowler Giant Skeleton
Poison Bowler Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton Bandit
Firecracker Poison Bowler Bandit
Poison Giant Skeleton Bandit
Firecracker Poison Giant Skeleton
Wizard Poison Firecracker Bowler
Firecracker Wizard Poison
Firecracker Wizard Poison Bowler
Poison Firecracker Wizard Bowler
Poison Firecracker Wizard Bandit
Poison Bowler
Firecracker Poison Wizard Bowler Bandit
Poison Firecracker Wizard
Poison Firecracker Bowler Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Wizard Poison Bowler Bandit
Firecracker Wizard Poison Bowler Bandit
Poison
Firecracker Wizard Poison Bowler Bandit
Firecracker Wizard Poison Bowler
Poison Bowler Giant Skeleton
Wizard Poison
Bowler
Poison
Firecracker Poison Wizard Bowler
Firecracker Poison Wizard Bowler Bandit
Wizard Poison Bowler Bandit
Poison Firecracker Bandit
Poison Firecracker Wizard
Firecracker Wizard Poison
Bowler
Poison Wizard Bandit
Firecracker Poison
Giant Skeleton
Firecracker Wizard Poison Bowler
Bandit
Poison Firecracker Wizard
Poison Firecracker Wizard Bowler
Firecracker Wizard Poison Bowler
Poison Giant Skeleton
Firecracker
Firecracker Poison Bowler Giant Skeleton
Firecracker Poison
Poison Firecracker Bowler Giant Skeleton Bandit

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