My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Dark Prince Executioner
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon
Fireball
Firecracker Executioner Inferno Dragon
Poison
Firecracker Executioner
Lightning
Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Dark Prince Inferno Dragon Mega Knight
Fireball
Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Dark Prince Mega Knight
Void
Dark Prince
Firecracker Fireball Mini P.E.K.K.A Executioner
Executioner
Dark Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Mini P.E.K.K.A Executioner

Defense Synergies 0 10

Firecracker
Mini P.E.K.K.A Dark Prince Mega Knight
Fireball
Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Fireball Executioner
Void
Dark Prince
Firecracker Fireball Executioner
Executioner
Mini P.E.K.K.A Dark Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void Executioner
Mini P.E.K.K.A Inferno Dragon Firecracker Dark Prince Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Void Dark Prince Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Dark Prince Mega Knight
Firecracker Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Fireball Firecracker Dark Prince Executioner Mega Knight
Inferno Dragon Firecracker Fireball Void Executioner
Fireball Void Mega Knight
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Executioner Firecracker Fireball Dark Prince Mega Knight
Executioner Inferno Dragon Firecracker Fireball
Mini P.E.K.K.A Mega Knight Fireball Dark Prince
Fireball Executioner Mega Knight Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Dark Prince Executioner
Fireball Mega Knight Firecracker Dark Prince Executioner
Executioner Firecracker Fireball Dark Prince Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Dark Prince Mega Knight Firecracker Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Void Dark Prince
Fireball Void Firecracker Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Fireball
Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon Mega Knight
Firecracker Fireball Executioner
Mini P.E.K.K.A Dark Prince Fireball Void
Mini P.E.K.K.A Mega Knight Dark Prince Inferno Dragon
Void Mega Knight Firecracker Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Fireball Void Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon
Executioner Mega Knight Firecracker Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Executioner
Fireball Void
Firecracker Fireball Void Dark Prince
Fireball Executioner Firecracker Dark Prince Mega Knight
Firecracker Fireball Executioner
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Void Firecracker
Fireball Mini P.E.K.K.A Void
Firecracker Void Fireball Dark Prince
Fireball Void Firecracker Executioner
Firecracker Fireball Void Executioner
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Mini P.E.K.K.A
Void Firecracker Fireball Mini P.E.K.K.A Dark Prince Executioner Mega Knight
Firecracker Fireball Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Fireball Void
Firecracker Fireball Dark Prince Executioner Mega Knight
Inferno Dragon
Firecracker Fireball Void Executioner
Fireball Void Mega Knight
Fireball Void Firecracker
Firecracker Fireball Executioner
Firecracker Fireball Void
Fireball Mini P.E.K.K.A Void
Void Fireball Mega Knight
Void Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Void Dark Prince
Fireball Firecracker Executioner
Fireball
Fireball Void Firecracker Mini P.E.K.K.A Dark Prince Executioner Mega Knight
Firecracker Fireball Executioner
Void Fireball
Firecracker Dark Prince Executioner Mega Knight
Firecracker Fireball
Firecracker Fireball Void Executioner
Void Firecracker Fireball Dark Prince Executioner Mega Knight

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