My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Barbarians Skeleton Army Graveyard
Zap
Firecracker Skeleton Army Graveyard
Barbarian Barrel
Firecracker Barbarians Wizard Skeleton Army Graveyard
The Log
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Firecracker Barbarians Skeleton Army Graveyard
Arrows
Firecracker Skeleton Army Graveyard
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Wizard Skeleton Army Graveyard
Fireball
Firecracker Barbarians Wizard Skeleton Army
Poison
Firecracker Barbarians Wizard Skeleton Army Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Void Mini P.E.K.K.A Barbarians Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Void

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Firecracker Wizard The Log Graveyard
Wizard
Mini P.E.K.K.A
Skeleton Army
Void
The Log
Mini P.E.K.K.A Graveyard
Graveyard
Mini P.E.K.K.A The Log

Defense Synergies 2 8

Firecracker
The Log Mini P.E.K.K.A Skeleton Army
Barbarians
Skeleton Army
Mini P.E.K.K.A
The Log Firecracker Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A Wizard The Log
Void
The Log
Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
Barbarians Mini P.E.K.K.A Skeleton Army Firecracker The Log
Barbarians Mini P.E.K.K.A Skeleton Army Void
Barbarians Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Firecracker
Firecracker Wizard Void
Barbarians Void The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Firecracker Wizard The Log
Firecracker Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Wizard The Log
Wizard Skeleton Army Firecracker Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A The Log
Barbarians Wizard Firecracker Mini P.E.K.K.A Skeleton Army
Firecracker Barbarians Wizard Skeleton Army The Log
Wizard The Log Firecracker Barbarians
Barbarians Mini P.E.K.K.A
Wizard Skeleton Army Firecracker Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Void
Void Firecracker Mini P.E.K.K.A Wizard The Log
Barbarians Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Barbarians Void
Mini P.E.K.K.A Barbarians Skeleton Army
Void Firecracker Barbarians Mini P.E.K.K.A Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians Void The Log
Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army Firecracker Mini P.E.K.K.A The Log
Firecracker Barbarians Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Barbarians Void The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Mini P.E.K.K.A Void
Firecracker Void Wizard The Log
Void Firecracker Wizard
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard The Log
Firecracker Wizard The Log
Void The Log
Wizard Void
Void The Log
Barbarians Void The Log
Firecracker The Log Wizard
Firecracker Void The Log Wizard
Void Wizard The Log
Void Firecracker The Log
Firecracker Wizard
Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Wizard The Log
Void Firecracker
Firecracker Wizard The Log
Barbarians Skeleton Army Void
Firecracker Wizard
The Log
Void Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Wizard
Void
Firecracker
Firecracker The Log
Firecracker Void
Void Firecracker The Log

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